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Update changelog
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Kaffeine committed Dec 27, 2023
1 parent 467cd90 commit 5f3a459
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21 changes: 20 additions & 1 deletion CHANGELOG.md
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General:
- Added 'timeout code' support
- Implemented DDNet masterserver registration
- Enabled DDRace HUD
- Ghost spawn events now not visible for humans
- Ghost visibility for spectators now depends on `sv_strict_spectate_mode` config option
- "Forced spectator" mode reworked for compatibility with DDNet client
- Added `/me` chat command
- Enabled freeze state for DDNet-17.3+
- Dynamically toggle the turrets enablement during the round
- Added `/prefer_class <classname>` chat command
- Weapon change now allowed during ammo reload
Expand All @@ -17,6 +20,7 @@ General:
- Turret destruction score reduced from 3 to 1 sp
- Biologist laser now does NoAmmo sound on fire failed
- Biologist mine is now kept on a new placement failed
- Scientist died from teleportation now gives score for the involved infected
- Implemented entities animation
- Added health and armor pickups support
- Added damage zone type (deals a certain damage)
Expand All @@ -40,18 +44,27 @@ General:
- Spectators now can see players personal pickups
- Added hint messages
- Medic now see Hero healing icons if grenade launcher is active
- Hammer hit events now suppressed if the character is 'in love'

Balancing:
Balance:
- Bat's hook lifestealing replaced with hammer lifestealing (+2 HP per hit)
- Medic now gets a grenade on enemy killed
- Scientists now get the superweapon after 15 kills
- Scientists now get 0.5 kill progression per assisting
- Scientist white hole spawning and final explosion now does not push the owner
- White hole is disabled for games with less than 8 players
- Biologist mine lasers number reduced from 15 to 12
- Biologist is now immune to *continuous* poisoning effect
- Biologist now can use the hammer to stop the poisoning effect on humans
- Biologist now see a Heart icon above poisoned humans
- Looper wall effect is now applied continuously
- Engineer and Looper walls now can't be built on spawns
- Ninja targets are now set individually
- `inf_merc_bombs` reduced from 16 to 15 (restored the value used before v1.4.0_alpha6)
- Slime now gives the healing effect for 2 seconds
- Slime poisoning effect now ignores the armor (and takes health points)
- Slime poisoning damage reduces from 5 to 4
- Slime poisoning interval increased from 1.0 to 1.25 sec
- Frozen witch now can not spawn the infected
- The game now tries to pick the witch among callers
- Boomer healing effect now depends on the distance
Expand All @@ -78,17 +91,23 @@ Fixes:
- Fixed Bat and Sniper help pages
- Fixed 'Fun Round' settings kept for other rounds (in some cases)
- Fixed blinding effect on the player revived (now it the effect 'll be canceled)
- Fixed inconsistent poisoning (sometimes taking 1 extra HP)
- Fixed missing HP restore sound in infection zone

Maps:
- Updated `infc_canyon` (tech update simplifying the quads geometry)
- Fixed `infc_half_provence` borders
- Added infection zones highlight to `infc_sewers`
- Added infc_headquarter_winter by Pointer

Maintenance:
- Added 'pingex' capability support from DDNet
- Added `kill_pl` command from DDNet
- Added `set_hook_protection`, `set_invincible` commands
- Added `sv_slash_me` config variable
- Added `inf_bio_mine_lasers` config variable
- Added `start_round ?s[round_type]` command
- `remove_vote` now also lookup the votes by the command

## InfclassR v1.4.2 - 2022-04-21

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22 changes: 22 additions & 0 deletions ChangeLog.txt
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InfclassR v1.5.0_alpha8
- Scientist white hole spawning and final explosion now does not push the owner
- InfclassProtocol: Looper and Engineer walls 'first point'
now exposed as object (and thus has owner icons)
- Fixed missing HP restore sound in infection zone
- Fixed inconsistent poisoning (sometimes taking 1 extra HP)
- Slime poisoning interval increased to 1.25 sec
- Biologist now see a Heart icon above poisoned humans
- Biologist mine lasers number reduced from 15 to 12
- Biologist is now immune to *continuous* poisoning effect
- Biologist now can use the hammer to stop the poisoning effect on humans
- Slime poisoning effect now ignores the armor (and takes health points)
- Slime poisoning now deals 4 damage (was 5)
- InfWhiteHoleMinimalKills exposed to infclass clients
- Proximity radius now snapped for infclass objects
- Class details now snapped for specs (with restrictions)
- Hammer hit events now suppressed if the character is 'in love'
- DDNet: Expose 'hit_disabled' flag for characters 'in love'
- Implemented DDNet masterserver registration
- Scientist died from teleportation now gives score
for the involved infected
- Ghost spawn events now not visible for humans
- Enabled freeze state for DDNet-17.3+
- Fixed (Biologist) bouncing bullets disappeared if
shoot right into the wall
- Fixed Biologist shotgun could hit through walls
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