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Describe your PR, what does it fix/add?
fixes #6421
before 6967a31 pWindow->m_pWLSurface was used if a surface wasn't found at the point, this restores that behavior.
basically vectorWindowToSurface was returning a nullptr when the mouse was over a gap/border so in mouseMoveUnified we would end up with a valid pFoundWindow, but a pFoundSurface associated with a layer on the bottom/background instead of the window.
Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
nope
Is it ready for merging, or does it need work?
ready