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Add blog post for 4.2-dev4 #698

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merged 3 commits into from
Sep 5, 2023
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akien-mga
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Haven't had time to proofread yet, I hope it's not too full of typos.

@akien-mga akien-mga added enhancement topic:content Issues and PRs related to static content topic:blog New blogposts and corrections labels Sep 5, 2023
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@adamscott adamscott left a comment

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Looks good for me!

* Fixing a crash caused by having more than 204 Lights/Decals/ReflectionProbes in a scene at once ([GH-80845](https://github.com/godotengine/godot/pull/80845)). This bug stopped users from fully flexing the strength of the Forward+ renderer as it limited users to a combined 204 OmniLight3Ds/SpotLight3Ds/Decals/ReflectionProbes (by default). Now users are free to use up to 512 of each in the default configuration (this limit can be increased).
* Additionally, rendering contributors have been busy removing barriers and preparing to implement more items from the list of [rendering priorities](https://godotengine.org/article/rendering-priorities-july-2023).

- A solution was finally merged ([GH-80859](https://github.com/godotengine/godot/pull/80859)) for an infamous input bug affecting the typical input action combinations used for character movement (e.g. WASD + D-Pad). We're expecting potential regressions (and already found one, with a pending fix as [GH-81170](https://github.com/godotengine/godot/pull/81170)), so please test it thoroughly and report any issue.
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Should this be "WASD or D-Pad"? Or "WASD/D-Pad"? I'm not familiar with the bug so maybe "WASD + D-Pad" is correct, just wanted to check.

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It's both WASD and D-Pad at the same time.

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@mhilbrunner mhilbrunner left a comment

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LGTM besides what was already noted

@YuriSizov
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Article link is missing from versions.yml, btw.

@akien-mga akien-mga merged commit 134edde into godotengine:master Sep 5, 2023
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@akien-mga akien-mga deleted the 4.2-dev4 branch September 5, 2023 17:51
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5 participants