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Add blog post for 4.2-dev4 #698
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Looks good for me!
* Fixing a crash caused by having more than 204 Lights/Decals/ReflectionProbes in a scene at once ([GH-80845](https://github.com/godotengine/godot/pull/80845)). This bug stopped users from fully flexing the strength of the Forward+ renderer as it limited users to a combined 204 OmniLight3Ds/SpotLight3Ds/Decals/ReflectionProbes (by default). Now users are free to use up to 512 of each in the default configuration (this limit can be increased). | ||
* Additionally, rendering contributors have been busy removing barriers and preparing to implement more items from the list of [rendering priorities](https://godotengine.org/article/rendering-priorities-july-2023). | ||
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- A solution was finally merged ([GH-80859](https://github.com/godotengine/godot/pull/80859)) for an infamous input bug affecting the typical input action combinations used for character movement (e.g. WASD + D-Pad). We're expecting potential regressions (and already found one, with a pending fix as [GH-81170](https://github.com/godotengine/godot/pull/81170)), so please test it thoroughly and report any issue. |
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Should this be "WASD or D-Pad"? Or "WASD/D-Pad"? I'm not familiar with the bug so maybe "WASD + D-Pad" is correct, just wanted to check.
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It's both WASD and D-Pad at the same time.
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LGTM besides what was already noted
Co-authored-by: John Veness <[email protected]>
Article link is missing from versions.yml, btw. |
Haven't had time to proofread yet, I hope it's not too full of typos.