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Godot Organization committed Aug 28, 2024
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importing meshes with LODs approximately 2× faster. We expect that the quality of imported LODs will be the same.
If you notice any issues, please let us know. You can re-enable the raycaster in the object’s import settings under
<code class="language-plaintext highlighter-rouge">lods/raycast_normals</code>.<li>Editor: Optimize editor grid recalculation (<a href=https://github.com/godotengine/godot/pull/92734>GH-92734</a>).<li>Editor: Optimize closing the editor settings (<a href=https://github.com/godotengine/godot/pull/95704>GH-95704</a>).<li>Rendering: Optimize meshes for vertex cache (<a href=https://github.com/godotengine/godot/pull/94241>GH-94241</a>). In scenes
with a lot of geometry, this can result in a 20% improvement in frame time.<li>Rendering: Optimize materials with <code class="language-plaintext highlighter-rouge">ambient_light_disabled</code> (<a href=https://github.com/godotengine/godot/pull/92213>GH-92213</a>).</ul><h3 id=and-more>And more!</h3><p>There are too many exciting changes to list them all here, but here are a few more.<ul><li>Editor: Fix <code class="language-plaintext highlighter-rouge">uid://</code> paths fail to load at editor startup (<a href=https://github.com/godotengine/godot/pull/95689>GH-95689</a>).<li>Editor: Correct rotation gizmo plane math for off-center perspective view (<a href=https://github.com/godotengine/godot/pull/95402>GH-95402</a>).<li>Editor: Make viewport grid visible on all three planes in orthogonal camera view (<a href=https://github.com/godotengine/godot/pull/93869>GH-93869</a>).<li>Editor: Expose GDScript syntax highlighter to editor plugins (<a href=https://github.com/godotengine/godot/pull/95764>GH-95764</a>).<li>Rendering: Fix generated light probes placing too close to manual light probes (<a href=https://github.com/godotengine/godot/pull/83497>GH-83497</a>).<li>Rendering: Antialias direct light samples in LightmapperRD (<a href=https://github.com/godotengine/godot/pull/95828>GH-95828</a>).<li>Rendering: Add fixed fog to the sky in the Compatibility renderer (<a href=https://github.com/godotengine/godot/pull/95662>GH-95662</a>).<li>Rendering: Implement visual layers for DirectionalLight3D (<a href=https://github.com/godotengine/godot/pull/95379>GH-95379</a>).<li>Rendering: Fix LightmapGI not taking environment sky rotation into account when baking (<a href=https://github.com/godotengine/godot/pull/95000>GH-95000</a>).<li>Import: Add support for loading less common DDS formats (<a href=https://github.com/godotengine/godot/pull/86204>GH-86204</a>).<li>Import: Add option to export Geometry Nodes Instances in Blender importer (<a href=https://github.com/godotengine/godot/pull/87735>GH-87735</a>).<li>Android: Memory cleanup and optimization (<a href=https://github.com/godotengine/godot/pull/94799>GH-94799</a>).<li>Core: Handle the smoothstep degenerate case of empty range (<a href=https://github.com/godotengine/godot/pull/93149>GH-93149</a>).<li>Navigation: Add triangulation partition option to 2D navigation mesh baking (<a href=https://github.com/godotengine/godot/pull/92560>GH-92560</a>).<li>XR: OpenXR: Add support for visibility mask (<a href=https://github.com/godotengine/godot/pull/91750>GH-91750</a>).<li>Physics: Fix SoftBody3D pinned points breaking when reloading scene (<a href=https://github.com/godotengine/godot/pull/86310>GH-86310</a>).</ul><h2 id=changelog>Changelog</h2><p><strong>99 contributors</strong> submitted <strong>228 improvements</strong> for this new snapshot. See our <a href=https://godotengine.github.io/godot-interactive-changelog/#4.4-dev1><strong>interactive changelog</strong></a> for the complete list of changes since 4.3-stable.<p>This release is built from commit <a href=https://github.com/godotengine/godot/commit/28a72fa4344befeae251d8e9b11b84acd601a244><code class="language-plaintext highlighter-rouge">28a72fa43</code></a>.<h2 id=downloads>Downloads</h2><div class="card card-download"><a class=card-download-link href=/download/archive/4.4-dev1>Download Godot 4.4 dev1</a><div class=card-download-details><img class=lightbox-ignore src><div class=card-download-platforms><div class="download-platform platform-linux"><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=lightbox-ignore>
with a lot of geometry, this can result in a 20% improvement in frame time.<li>Rendering: Optimize materials with <code class="language-plaintext highlighter-rouge">ambient_light_disabled</code> (<a href=https://github.com/godotengine/godot/pull/92213>GH-92213</a>).</ul><h3 id=and-more>And more!</h3><p>There are too many exciting changes to list them all here, but here are a few more.<ul><li>Editor: Fix <code class="language-plaintext highlighter-rouge">uid://</code> paths fail to load at editor startup (<a href=https://github.com/godotengine/godot/pull/95689>GH-95689</a>).<li>Editor: Correct rotation gizmo plane math for off-center perspective view (<a href=https://github.com/godotengine/godot/pull/95402>GH-95402</a>).<li>Editor: Make viewport grid visible on all three planes in orthogonal camera view (<a href=https://github.com/godotengine/godot/pull/93869>GH-93869</a>).<li>Editor: Expose GDScript syntax highlighter to editor plugins (<a href=https://github.com/godotengine/godot/pull/95764>GH-95764</a>).<li>Rendering: Fix generated light probes placing too close to manual light probes (<a href=https://github.com/godotengine/godot/pull/83497>GH-83497</a>).<li>Rendering: Antialias direct light samples in LightmapperRD (<a href=https://github.com/godotengine/godot/pull/95828>GH-95828</a>).<li>Rendering: Add fixed fog to the sky in the Compatibility renderer (<a href=https://github.com/godotengine/godot/pull/95662>GH-95662</a>).<li>Rendering: Implement visual layers for DirectionalLight3D (<a href=https://github.com/godotengine/godot/pull/95379>GH-95379</a>).<li>Rendering: Fix LightmapGI not taking environment sky rotation into account when baking (<a href=https://github.com/godotengine/godot/pull/95000>GH-95000</a>).<li>Import: Add support for loading less common DDS formats (<a href=https://github.com/godotengine/godot/pull/86204>GH-86204</a>).<li>Import: Add option to export Geometry Nodes Instances in Blender importer (<a href=https://github.com/godotengine/godot/pull/87735>GH-87735</a>).<li>Android: Memory cleanup and optimization (<a href=https://github.com/godotengine/godot/pull/94799>GH-94799</a>).<li>Core: Handle the smoothstep degenerate case of empty range (<a href=https://github.com/godotengine/godot/pull/93149>GH-93149</a>).<li>Navigation: Add triangulation partition option to 2D navigation mesh baking (<a href=https://github.com/godotengine/godot/pull/92560>GH-92560</a>).<li>XR: OpenXR: Add support for visibility mask (<a href=https://github.com/godotengine/godot/pull/91750>GH-91750</a>).<li>Physics: Fix SoftBody3D pinned points breaking when reloading scene (<a href=https://github.com/godotengine/godot/pull/86310>GH-86310</a>).</ul><h2 id=changelog>Changelog</h2><p><strong>99 contributors</strong> submitted <strong>228 improvements</strong> for this new snapshot. See our <a href=https://godotengine.github.io/godot-interactive-changelog/#4.4-dev1><strong>interactive changelog</strong></a> for the complete list of changes since 4.3-stable.<p>This release is built from commit <a href=https://github.com/godotengine/godot/commit/28a72fa4344befeae251d8e9b11b84acd601a244><code class="language-plaintext highlighter-rouge">28a72fa43</code></a>.<h2 id=downloads>Downloads</h2><div class="card card-download"><a class=card-download-link href=/download/archive/4.4-dev1>Download Godot 4.4 dev1</a><div class=card-download-details><img class=lightbox-ignore src=/storage/blog/covers/dev-snapshot-godot-4-4-dev-1.webp><div class=card-download-platforms><div class="download-platform platform-linux"><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=lightbox-ignore>
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