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8 changes: 4 additions & 4 deletions blog/10/index.html
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<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/godot-showcase-ben-kurtin-fnf-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/c59/4ad/61ec594adad2c161680389.png) href=/article/godot-showcase-ben-kurtin-fnf-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 January 2022</span></div><h3>Major milestone ready for testing: Godot 4.0 alpha 1 is out!</h3><p class=excerpt>We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.</div></article></a><a href=/article/godot-showcase-ben-kurtin-fnf-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/c59/4ad/61ec594adad2c161680389.png) href=/article/godot-showcase-ben-kurtin-fnf-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp;22 January 2022</span></div><h3>Godot Showcase - Friday Night Funkin' VR developer talks about his experience</h3><p class=excerpt>We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/04e/00d/61e04e00d599a636911489.jpg) href=/article/dev-snapshot-godot-3-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Ilaria Cislaghi</span>
<span class=date>&nbsp;-&nbsp; 5 October 2021</span></div><h3>Godot games in the Steam Next Fest (October 2021)</h3><p class=excerpt>As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.</div></article></a><a href=/article/maintenance-release-godot-3-3-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/6f0/e4d/6156f0e4d51a0814323028.jpg) href=/article/maintenance-release-godot-3-3-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 1 October 2021</span></div><h3>Maintenance release: Godot 3.3.4</h3><p class=excerpt>Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.</div></article></a><a href=/article/release-candidate-godot-3-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/486/4c4/6154864c4a604989513584.jpg) href=/article/release-candidate-godot-3-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;29 September 2021</span></div><h3>Release candidate: Godot 3.3.4 RC 1</h3><p class=excerpt>Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 1 October 2021</span></div><h3>Maintenance release: Godot 3.3.4</h3><p class=excerpt>Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
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<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/introducing-gd-extensions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/1af/2c5/6151af2c5f132737201406.png) href=/article/introducing-gd-extensions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/486/4c4/6154864c4a604989513584.jpg) href=/article/release-candidate-godot-3-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;29 September 2021</span></div><h3>Release candidate: Godot 3.3.4 RC 1</h3><p class=excerpt>Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.</div></article></a><a href=/article/introducing-gd-extensions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/1af/2c5/6151af2c5f132737201406.png) href=/article/introducing-gd-extensions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij</span>
<span class=date>&nbsp;-&nbsp;27 September 2021</span></div><h3>Introducing GDNative's successor, GDExtension</h3><p class=excerpt>Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/766/117/6157661176579529840022.png) href=/article/multiplayer-changes-godot-4-0-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli</span>
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<span class=by>George Marques</span>
<span class=date>&nbsp;-&nbsp; 2 June 2021</span></div><h3>GDScript progress report: Feature-complete for 4.0</h3><p class=excerpt>GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.</div></article></a><a href=/article/submissions-open-godot-2021-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60b/4ee/cfb/60b4eecfbcad8996217557.png) href=/article/submissions-open-godot-2021-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;31 May 2021</span></div><h3>Submissions open for Godot 2021 showreel</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!</div></article></a><a href=/article/maintenance-release-godot-3-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/bf7/19d/60abf719de011665823007.png) href=/article/maintenance-release-godot-3-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 May 2021</span></div><h3>Maintenance release: Godot 3.3.2</h3><p class=excerpt>Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
<span class=date>&nbsp;-&nbsp;31 May 2021</span></div><h3>Submissions open for Godot 2021 showreel</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/physics-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/554/df7/60a554df7b179532579882.png) href=/article/physics-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/bf7/19d/60abf719de011665823007.png) href=/article/maintenance-release-godot-3-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 May 2021</span></div><h3>Maintenance release: Godot 3.3.2</h3><p class=excerpt>Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.</div></article></a><a href=/article/physics-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/554/df7/60a554df7b179532579882.png) href=/article/physics-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
<span class=by>Camille Mohr-Daurat</span>
<span class=date>&nbsp;-&nbsp;19 May 2021</span></div><h3>Physics progress report #1</h3><p class=excerpt>Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.</div></article></a><a href=/article/maintenance-release-godot-3-3-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/3f2/4d6/60a3f24d6f559187028182.png) href=/article/maintenance-release-godot-3-3-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 9 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 4</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!</div></article></a><a href=/article/godot-showcase-fat-gem-primal-light/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/11f/d88/60411fd88eb88947959052.png) href=/article/godot-showcase-fat-gem-primal-light/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp; 4 March 2021</span></div><h3>Godot Showcase - Primal Light developer interview</h3><p class=excerpt>We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.</div></article></a><a href=/article/joan-fons-hired-work-godot-rendering/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/d19/c65/603d19c65f84b182870883.png) href=/article/joan-fons-hired-work-godot-rendering/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
<span class=by>Joan Fons</span>
<span class=date>&nbsp;-&nbsp; 1 March 2021</span></div><h3>Joan Fons is hired to work on Godot's rendering</h3><p class=excerpt>Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 4 March 2021</span></div><h3>Godot Showcase - Primal Light developer interview</h3><p class=excerpt>We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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