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When using the autobuild scripts for building MacOS geode projects, and said geode project includes an Objective C or C++ file, the GitHub runner throws an error regarding the languages being disabled in the pch file but being now currently enabled. This is the fix as implemented according to cocos2d/cocos2d-x#20607 (comment), which should solve this, however I don't think I have a way to actually test it. Worth a shot, though.