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add android paddings to PlayerObject
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same as windows except for the first pad
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dankmeme01 authored and altalk23 committed Oct 8, 2023
1 parent df459de commit a08c8e6
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions bindings/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -5236,18 +5236,18 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void yStartDown() = mac 0x22e9b0;
void yStartUp() = mac 0x22e990;

PAD = mac 0x14, win 0x14;
PAD = mac 0x14, win 0x14, android 0x10;
bool m_unk480;
cocos2d::CCNode* m_unk484;
cocos2d::CCDictionary* m_collisionLog;
cocos2d::CCDictionary* m_collisionLog1;
GameObject* m_collidedSlope;
PAD = mac 0x30, win 0x1c;
PAD = mac 0x30, win 0x1c, android 0x1c;
bool m_unk4B0;
cocos2d::CCSprite* m_unk4B4;
int m_collidedGroundObjectUniqueID;
int m_collidedCeilObjectUniqueID;
PAD = mac 0x14, win 0x14;
PAD = mac 0x14, win 0x14, android 0x14;
bool m_unk4D4;
cocos2d::CCArray* m_particleSystems;
bool m_unk4DC;
Expand Down Expand Up @@ -5279,13 +5279,13 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool m_unk53E;
bool m_unk53F;
bool m_isCheckpointQueued;
PAD = mac 0xf, win 0xf;
PAD = mac 0xf, win 0xf, android 0xf;
double m_lastJumpTime;
double m_unk558;
double m_unk560;
PAD = mac 0x1c, win 0x1c;
PAD = mac 0x1c, win 0x1c, android 0x1c;
float m_decelerationRate;
PAD = mac 0x13, win 0x13;
PAD = mac 0x13, win 0x13, android 0x13;
bool m_hasHitRing;
GameObject* m_objectSnappedTo;
CheckpointObject* m_checkpoint;
Expand All @@ -5303,14 +5303,14 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void* m_unk5D0;
cocos2d::CCParticleSystemQuad* m_unk5D4;
cocos2d::CCParticleSystemQuad* m_unk5D8;
PAD = mac 0x20, win 0x20;
PAD = mac 0x20, win 0x20, android 0x20;
// int m_streakID;
// float m_wellIdk;
// PAD = win 0x10;
bool m_unk5FC;
bool m_unk5FD;
bool m_hasHitPortal;
PAD = mac 0xb, win 0xb;
PAD = mac 0xb, win 0xb, android 0xb;
bool m_unknown73d;
cocos2d::_ccColor3B m_unknown73e;
cocos2d::_ccColor3B m_unknown741;
Expand Down Expand Up @@ -5357,13 +5357,13 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool m_unk684;
bool m_unk685;
double m_unk688;
PAD = win 0x4;
PAD = win 0x4, android 0x4;
float m_meteringValue;
float m_groundHeight;
float m_unk69C;
PAD = win 0x4;
PAD = win 0x4, android 0x4;
std::array<float, 200> m_unk6A4;
PAD = win 0x1c;
PAD = win 0x1c, android 0x1c;
}

[[link(android)]]
Expand Down

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