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Fix InfoLayer crash on copied levels
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Cvolton committed Jan 19, 2024
1 parent 7f9e43c commit bdd6ec4
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/InfoLayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,8 @@ using namespace geode::node_ids;
}
//end of InfoLayer::setupLevelInfo stuff

if(m_level && m_level->m_originalLevel != 0 && m_level->m_originalLevel != m_level->m_levelID && !GameManager::sharedState()->getGameVariable("0077")) {
//0077 = featured levels only; 0089 = small comments mode
if(m_level && m_level->m_originalLevel != 0 && m_level->m_originalLevel != m_level->m_levelID && !GameManager::sharedState()->getGameVariable("0077") && !GameManager::sharedState()->getGameVariable("0089")) {
getChildOfType<CCMenuItemSpriteExtra>(m_buttonMenu, buttonOffset)->setID("original-level-button");
buttonOffset++;
}
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