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enable PlayLayer stuff (#25)
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Prevter authored Feb 25, 2024
1 parent 02b86d5 commit 26452e2
Showing 1 changed file with 7 additions and 10 deletions.
17 changes: 7 additions & 10 deletions src/PlayLayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,22 +8,20 @@
using namespace geode::prelude;
using namespace geode::node_ids;

#if 0

$register_ids(PlayLayer) {
setIDSafe(this, 1, "main-node");
setIDSafe(this, 3, "hitbox-node");
setIDSafe(this, 4, "effect-manager");
setIDSafe(this, 6, "ui-layer");
setIDSafe(this, 7, "debug-text");
setIDSafe(this, 8, "progress-bar");
setIDSafe<GJEffectManager>(this, 0, "effect-manager");
setIDSafe<UILayer>(this, 0, "ui-layer");
setIDSafe<CCLabelBMFont>(this, 0, "debug-text");
setIDSafe<CCSprite>(this, 0, "progress-bar");

auto level = PlayLayer::get()->m_level;
if (level->isPlatformer()) {
setIDSafe(this, 9, "time-label");
setIDSafe<CCLabelBMFont>(this, 1, "time-label");
}
else {
setIDSafe(this, 9, "percentage-label");
setIDSafe<CCLabelBMFont>(this, 1, "percentage-label");
}
}

Expand All @@ -41,5 +39,4 @@ struct PlayLayerIDs : Modify<PlayLayerIDs, PlayLayer> {

return true;
}
};
#endif
};

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