Releases: executionByFork/MCC_Mod_Manager
Beta v0.8
Changes:
- MCC Mod Manager now features a new, cleaner looking UI
- Modpacks in the MyMods tab now highlight on hover and can be right clicked
- Modpacks can be renamed or deleted via the right click menu
- Added tooltips to several buttons
- Changed the warning icon beside modpacks to be used for actual errors and not to alert on older modpacks
- The Modpack creation tab now allows modpack creators to edit the readme that is shipped inside the modpack zip
- Lots of internal code reorganization
- Most DLL dependencies will now be merged into the exe itself for less file clutter
- Bugfix regarding files not properly backing up anymore
- Bugfix for users without Halo Reach installed not being able to use the tool (whoops lol)
- More bugfixes, I cant remember them all
Beta v0.7
WARNING: Versions prior to v0.7 will NOT be compatible with this version and future versions. I have changed a lot of the internal code for the better, however this also has the side effect that nothing is backwards compatible. Backups, Modpacks, and config files from versions prior to this one are all incompatible. Please restore all backups before upgrading to this version. You will also have to recreate any modpacks you made as well. I apologize for this, but as you can see below the benefits of upgrading will be worth recreating the modpacks.
- MCC Mod Manager now checks the game version on startup and stabilizes the MCC install after an official update is applied
- Assembly patch files are now supported in modpacks allowing
.asmp
files to be used, which drastically reduces the size of modpacks - Before deleting a backup, the app will check to ensure that the backup is not needed by a modpack to avoid accidental corruption
- If a modpack was made for a previous version of MCC, the app will warn the user with a yellow caution sign beside the modpack
- The add row button in the Create Modpack tab and the 'New Backup(s)' button in the Backups tab now allow you to select several files at once instead of forcing you to add files one by one
- The create modpack tab UI has been updated to dynamically switch between file types (patch files vs regular files), showing you what is required and hiding the fields when they are not
- Several UI features now have tool tips which give more information when you hover over them
- MCC Mod Manager can now tell if a file has been modified outside of the mod manager
- LOTS of bug fixes and better error handling
Beta v0.6
WARNING: If upgrading to this version from beta v0.4 or earlier, your backups will NOT be compatible. Please restore all backups AND PRESS THE 'DELETE ALL BACKUPS' BUTTON (or delete the backup folder) before installing this updated version. You can then reinstall the modpacks you want to use (old modpacks are still compatible). If you have already installed the newest version and cannot restore your backups because of the change, you can temporarily download an older version (pre v0.5), and then do as instructed above.
- Hotfix for modpacks being created as incompatible
- Hotfix for modpacks folder not found
- Added functionality to set/reset application state for use after an official patch is released
Beta v0.5
WARNING: If upgrading to this version from beta v0.4 or earlier, your backups will NOT be compatible. Please restore all backups AND PRESS THE 'DELETE ALL BACKUPS' BUTTON (or delete the backup folder) before installing this updated version. You can then reinstall the modpacks you want to use (old modpacks are still compatible). If you have already installed the newest version and cannot restore your backups because of the change, you can temporarily download an older version (pre v0.5), and then do as instructed above.
- Modpacks are now tracked when patched and unpatched to the game, and are displayed with a red/green indicator to show if they are currently installed
- You can now unpatch an entire modpack by deselecting it on the My Mods tab, instead of having to manually restore the files
- The mod manager now checks if a modpack will overwrite an already installed modpack, instead of just clobbering the files
- You can now display the full path of the files which are backed up
- Replaced the shitty .NET progress bar with a cooler one that actually works
- Major rework of the underlying code for optimization and added functionality
- More bug fixes *squash
Beta v0.4
- Added a config option to enable/disable deleting old backups after restoring them
- Added exception handling around reading config files
- Gave all those annoying pop up boxes titles
Beta v0.3
- Improved error catching and notifications
- Added an icon
- Unneeded backups are now removed after they are restored
Beta v0.2
- Added a progress bar so the application doesn't look as if it is frozen
- Added exception handling around writing game files, to fix crashes when the mod manager tried to write to game files while Halo was running
Beta v0.1
This is the initial beta release of MCC Mod Manager. I am releasing this under Beta because I know that there are a handful of improvements that I can make before the official v1.0 release. These are mostly quality of life improvements (like adding a progress bar) and additional error checking to avoid odd edge cases. As far as I know, there are no major issues with this current build. Any bugs or improvement suggestions can be directed to the Github Issues page here.