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fix(Script/BlackTemple): Add override in EnterEvadeMode (azerothcore#…
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fix(Script/illidari_council.cpp). Add override to the method EnterEvadeMode
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pangolp authored Apr 5, 2024
1 parent 90cef46 commit 21e0803
Showing 1 changed file with 2 additions and 4 deletions.
6 changes: 2 additions & 4 deletions src/server/scripts/Outland/BlackTemple/illidari_council.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -148,11 +148,9 @@ class boss_illidari_council : public CreatureScript

struct boss_illidari_councilAI : public BossAI
{
boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL)
{
}
boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL) { }

void EnterEvadeMode(EvadeReason why)
void EnterEvadeMode(EvadeReason why) override
{
for (uint8 i = DATA_GATHIOS_THE_SHATTERER; i <= DATA_VERAS_DARKSHADOW; ++i)
if (Creature* member = instance->GetCreature(i))
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