feat: basic structure of logic #50
Annotations
3 errors and 10 warnings
dotnet-build:
logic/Gaming/ModuleManager.cs#L11
'Game.ModuleManager.PurchaseProducer(Ship, ProducerType, int)': not all code paths return a value
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dotnet-build:
logic/Gaming/ModuleManager.cs#L11
'Game.ModuleManager.PurchaseProducer(Ship, ProducerType, int)': not all code paths return a value
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dotnet-build
Process completed with exit code 1.
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dotnet-build:
logic/GameClass/GameObj/Team.cs#L112
Non-nullable field 'home' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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dotnet-build:
logic/GameClass/GameObj/Ship.cs#L162
Non-nullable property 'Armor' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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dotnet-build:
logic/GameClass/GameObj/Ship.cs#L162
Non-nullable property 'Shield' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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dotnet-build:
logic/GameClass/GameObj/Ship.cs#L162
Non-nullable property 'BulletNum' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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dotnet-build:
logic/Gaming/Game.cs#L26
Non-nullable field 'healthManager' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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dotnet-build:
logic/Gaming/Game.cs#L26
Non-nullable field 'moduleManager' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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dotnet-build:
logic/Gaming/Game.cs#L26
Non-nullable field 'shipManager' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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dotnet-build:
logic/Gaming/ShipManager.cs#L10
The field 'Game.shipManager' is never used
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dotnet-build:
logic/Gaming/HealthManager.cs#L8
The field 'Game.healthManager' is never used
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dotnet-build:
logic/Gaming/ModuleManager.cs#L8
The field 'Game.moduleManager' is never used
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