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Inverting a 4x4 matrix with try_inverse_mut doesn't leave self unchanged if the inversion fails. #1384

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May 5, 2024
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73 changes: 40 additions & 33 deletions src/linalg/inverse.rs
Original file line number Diff line number Diff line change
Expand Up @@ -145,13 +145,44 @@ where
{
let m = m.as_slice();

out[(0, 0)] = m[5].clone() * m[10].clone() * m[15].clone()
let cofactor00 = m[5].clone() * m[10].clone() * m[15].clone()
- m[5].clone() * m[11].clone() * m[14].clone()
- m[9].clone() * m[6].clone() * m[15].clone()
+ m[9].clone() * m[7].clone() * m[14].clone()
+ m[13].clone() * m[6].clone() * m[11].clone()
- m[13].clone() * m[7].clone() * m[10].clone();

let cofactor01 = -m[4].clone() * m[10].clone() * m[15].clone()
+ m[4].clone() * m[11].clone() * m[14].clone()
+ m[8].clone() * m[6].clone() * m[15].clone()
- m[8].clone() * m[7].clone() * m[14].clone()
- m[12].clone() * m[6].clone() * m[11].clone()
+ m[12].clone() * m[7].clone() * m[10].clone();

let cofactor02 = m[4].clone() * m[9].clone() * m[15].clone()
- m[4].clone() * m[11].clone() * m[13].clone()
- m[8].clone() * m[5].clone() * m[15].clone()
+ m[8].clone() * m[7].clone() * m[13].clone()
+ m[12].clone() * m[5].clone() * m[11].clone()
- m[12].clone() * m[7].clone() * m[9].clone();

let cofactor03 = -m[4].clone() * m[9].clone() * m[14].clone()
+ m[4].clone() * m[10].clone() * m[13].clone()
+ m[8].clone() * m[5].clone() * m[14].clone()
- m[8].clone() * m[6].clone() * m[13].clone()
- m[12].clone() * m[5].clone() * m[10].clone()
+ m[12].clone() * m[6].clone() * m[9].clone();

let det = m[0].clone() * cofactor00.clone()
+ m[1].clone() * cofactor01.clone()
+ m[2].clone() * cofactor02.clone()
+ m[3].clone() * cofactor03.clone();

if det.is_zero() {
return false;
}
out[(0, 0)] = cofactor00;

out[(1, 0)] = -m[1].clone() * m[10].clone() * m[15].clone()
+ m[1].clone() * m[11].clone() * m[14].clone()
+ m[9].clone() * m[2].clone() * m[15].clone()
Expand All @@ -173,12 +204,7 @@ where
- m[9].clone() * m[2].clone() * m[7].clone()
+ m[9].clone() * m[3].clone() * m[6].clone();

out[(0, 1)] = -m[4].clone() * m[10].clone() * m[15].clone()
+ m[4].clone() * m[11].clone() * m[14].clone()
+ m[8].clone() * m[6].clone() * m[15].clone()
- m[8].clone() * m[7].clone() * m[14].clone()
- m[12].clone() * m[6].clone() * m[11].clone()
+ m[12].clone() * m[7].clone() * m[10].clone();
out[(0, 1)] = cofactor01;

out[(1, 1)] = m[0].clone() * m[10].clone() * m[15].clone()
- m[0].clone() * m[11].clone() * m[14].clone()
Expand All @@ -201,12 +227,7 @@ where
+ m[8].clone() * m[2].clone() * m[7].clone()
- m[8].clone() * m[3].clone() * m[6].clone();

out[(0, 2)] = m[4].clone() * m[9].clone() * m[15].clone()
- m[4].clone() * m[11].clone() * m[13].clone()
- m[8].clone() * m[5].clone() * m[15].clone()
+ m[8].clone() * m[7].clone() * m[13].clone()
+ m[12].clone() * m[5].clone() * m[11].clone()
- m[12].clone() * m[7].clone() * m[9].clone();
out[(0, 2)] = cofactor02;

out[(1, 2)] = -m[0].clone() * m[9].clone() * m[15].clone()
+ m[0].clone() * m[11].clone() * m[13].clone()
Expand All @@ -222,12 +243,7 @@ where
+ m[12].clone() * m[1].clone() * m[7].clone()
- m[12].clone() * m[3].clone() * m[5].clone();

out[(0, 3)] = -m[4].clone() * m[9].clone() * m[14].clone()
+ m[4].clone() * m[10].clone() * m[13].clone()
+ m[8].clone() * m[5].clone() * m[14].clone()
- m[8].clone() * m[6].clone() * m[13].clone()
- m[12].clone() * m[5].clone() * m[10].clone()
+ m[12].clone() * m[6].clone() * m[9].clone();
out[(0, 3)] = cofactor03;

out[(3, 2)] = -m[0].clone() * m[5].clone() * m[11].clone()
+ m[0].clone() * m[7].clone() * m[9].clone()
Expand Down Expand Up @@ -257,21 +273,12 @@ where
+ m[8].clone() * m[1].clone() * m[6].clone()
- m[8].clone() * m[2].clone() * m[5].clone();

let det = m[0].clone() * out[(0, 0)].clone()
+ m[1].clone() * out[(0, 1)].clone()
+ m[2].clone() * out[(0, 2)].clone()
+ m[3].clone() * out[(0, 3)].clone();
let inv_det = T::one() / det;

if !det.is_zero() {
let inv_det = T::one() / det;

for j in 0..4 {
for i in 0..4 {
out[(i, j)] *= inv_det.clone();
}
for j in 0..4 {
for i in 0..4 {
out[(i, j)] *= inv_det.clone();
}
true
} else {
false
}
true
}
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