Re-encode CL2
Original Blizzard encoder is slightly less optimal than our encoder, so we now re-encode the graphics of CL2 files as well.
Savings for unpacked and minified MPQs:
- diabdat.mpq: 918,311 bytes.
- hellfire.mpq: 313,882 bytes.
Example player graphics (note that only a few are loaded at any given time for single player):
- diabdat/plrgfx/warrior/: 366,564 bytes.
Example monster graphics:
- diabdat/monsters/skelbow: 5,391 bytes.