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Re-encode CL2

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@glebm glebm released this 10 Jul 14:45
· 5 commits to main since this release

Original Blizzard encoder is slightly less optimal than our encoder, so we now re-encode the graphics of CL2 files as well.

Savings for unpacked and minified MPQs:

  • diabdat.mpq: 918,311 bytes.
  • hellfire.mpq: 313,882 bytes.

Example player graphics (note that only a few are loaded at any given time for single player):

  • diabdat/plrgfx/warrior/: 366,564 bytes.

Example monster graphics:

  • diabdat/monsters/skelbow: 5,391 bytes.