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dehezhang2/README.md

Hey, welcome to my profile!

My name is Deheng Zhang, I am currently Ph.D. student at the University of Tübingen supervised by Prof. Hendrik Lensch. Previously, I finished my MSc at ETH Zürich where I worked on 3D Vision/Graphics research projects in Disney Research (Studio) Zürich overseen by Prof. Dr. Markus Gross and VLG overseen by Prof. Dr. Siyu Tang. Before that, I finished Bachelor's degree at CityU of Hong Kong.

My current research interest is an intersection between computer vision and computer graphics, and I would like to explore more possibilities to combine deep learning with traditional rendering or 3D vision algorithms.


python  pytorch  cpp  cmake  csharp  blender  unity  Java  mongodb  express  React  NodeJS  HTML  CSS  JavaScript  latex  markdown 


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  1. RISE-SDF RISE-SDF Public

    RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

    2

  2. zhangganlin/NICE-SLAM-with-Adaptive-Feature-Grids zhangganlin/NICE-SLAM-with-Adaptive-Feature-Grids Public

    Using adpative feature grid to reduce the memory of NICE-SLAM

    Python 82 4

  3. Point_Based_NeRF_Editing Point_Based_NeRF_Editing Public

    This is a repository containing the code of NeRF editing based on point deformation

    Python 27

  4. holo-spot holo-spot Public

    A HoloLens 2 application that enables users (especially amputy people) to control the Boston Dynamics Spot robot’s movement and arm

    ShaderLab 17

  5. Kombu Kombu Public

    Physically based renderer based on Nori in C++11

    C++ 2

  6. zhangganlin/OPUS-via-Bunch-Kaufman-pivoting-and-standard-optimization zhangganlin/OPUS-via-Bunch-Kaufman-pivoting-and-standard-optimization Public

    Course project of Advanced Systems Lab 2022 in ETH Zurich.

    C++ 6 1