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Enhacement: Show scene limits through debug panel (#1873) #2023

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merged 10 commits into from
Sep 12, 2024

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QThund
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@QThund QThund commented Sep 11, 2024

What does this PR change?

How to test the changes?

  1. Launch the explorer using --debug
  2. Open the Current Scene in the panel at the right side.
  3. Move the avatar and visit different scenes (goerli world recommended).

The panel should show information about the current scene (name, parcels and height). If you enable the "Show scene bounds" checkbox, a red box should surround the scene.
If there is no scene info, "" should be displayed, and the box should not be visible.

Recording.2024-09-11.170211.mp4

Summary by CodeRabbit

  • New Features

    • Introduced a new constant CURRENT_SCENE for better categorization in debugging.
    • Enhanced scene debugging capabilities with new UI bindings for scene properties.
  • Bug Fixes

    • Restructured diagnostic categories by removing and reintroducing the "ASSET_BUNDLES" category, improving reporting accuracy.
  • Documentation

    • Updated the ISceneFacade interface for clarity by repositioning the IsEmpty property.
  • Chores

    • Updated the subproject commit reference for unity-shared-dependencies to track the latest version.

It shows the name, the number of parcels and the height of the current scene in the debug panel.
The box is not visible when the avatar visits zones that are not properly set as scenes.
…ntainer builder

Now the cube uses the Scene shader.
Added a null check to prevent the build to crash when not using --debug.
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github-actions bot commented Sep 11, 2024

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Windows and Mac build successfull in Unity Cloud! You can find a link to the downloadable artifact below.

Name Link
Commit f31a2cd
Logs https://github.com/decentraland/unity-explorer/actions/runs/10833240141
Download Windows https://github.com/decentraland/unity-explorer/suites/28312648942/artifacts/1925631952
Download Mac https://github.com/decentraland/unity-explorer/suites/28312648942/artifacts/1925764551
Built on 2024-09-12T16:12:09Z

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coderabbitai bot commented Sep 11, 2024

Walkthrough

The pull request introduces several changes across multiple files, primarily enhancing debugging capabilities within the scene management system. Key modifications include the addition of a new constant for current scene categorization, adjustments to diagnostic settings, and updates to the UpdateCurrentSceneSystem class to incorporate debugging features. Additionally, the ISceneFacade interface has been reorganized for clarity, and a subproject commit reference has been updated to track a new version of dependencies.

Changes

File Change Summary
Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/Builders/IDebugContainerBuilder.cs Added a new constant CURRENT_SCENE to the Categories class.
Explorer/Assets/DCL/PerformanceAndDiagnostics/Diagnostics/ReportsHandling/ReportsHandlingSettingsDevelopment.asset Removed and reintroduced the "ASSET_BUNDLES" category with severity levels 0 and 4, restructuring its handling in diagnostics.
Explorer/Assets/Scripts/ECS/SceneLifeCycle/Systems/UpdateCurrentSceneSystem.cs Updated constructor and methods to include debugging parameters and bindings for scene properties; added methods for managing and displaying debug information.
Explorer/Assets/Scripts/Global/Dynamic/GlobalWorldFactory.cs Modified the InjectToWorld method signature to include a new debugContainerBuilder parameter.
Explorer/Assets/Scripts/SceneRunner/Scene/ISceneFacade.cs Repositioned the IsEmpty property within the ISceneFacade interface.
Explorer/Assets/git-submodules/unity-shared-dependencies Updated subproject commit reference to a new identifier.

Possibly related PRs

Suggested labels

no QA needed

Poem

🐰 In the burrow deep, where the code does creep,
New constants hop in, making debugging a leap.
With scenes now bright, and diagnostics tight,
We celebrate changes, oh what a delight!
So let’s bound and cheer, for the code is clear! 🌟


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@QThund QThund requested review from dalkia and removed request for mikhail-dcl September 11, 2024 15:05
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QA testing for this ticket is complete, and the feature works as expected. Here are two observations:

  1. The scene name displays as a sequence of letters rather than something more recognizable (e.g., "dollhouse").
  2. When the "Show scene bounds" checkbox is enabled, there is a visual glitch on the scene's floor. This issue only occurs when the checkbox is selected and does not affect functionality (e.g., second scene visited in the video --> seed).

Is this expected? @QThund

🟢 Everything else is functioning correctly. Approved by QA!

Explorer.2024-09-11.15-52-58.mp4

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QThund commented Sep 12, 2024

QA testing for this ticket is complete, and the feature works as expected. Here are two observations:

1. The scene name displays as a sequence of letters rather than something more recognizable (e.g., "dollhouse").

2. When the "Show scene bounds" checkbox is enabled, there is a visual glitch on the scene's floor. This issue only occurs when the checkbox is selected and does not affect functionality (e.g., second scene visited in the video --> seed).

Is this expected? @QThund

🟢 Everything else is functioning correctly. Approved by QA!
Explorer.2024-09-11.15-52-58.mp4

Yes it is. The glitch happens due to z-fighting between the base of the red box and the ground of the scene. It can be easily fixed if needed. About the name, I didn't find an easy way to get a "prettier" name. That name may be useful to search for the scene in the Unity scene hierarchy.

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4 participants