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Avatar Emissions brought back and roughness on scene fixed (#2211)
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GBirch33 authored Sep 28, 2024
1 parent 89a4fbc commit 225f9a7
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Showing 2 changed files with 4 additions and 10 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -71,15 +71,9 @@ private static (Material avatarMaterial, TextureArraySlot?[] slots, int shaderId
avatarMaterial.SetColor(BASE_COLOR, baseColor);
avatarMaterial.renderQueue = (int)RenderQueue.Geometry;

if (originalMaterial.IsKeywordEnabled("_EMISSION"))
{
var emissionColor = originalMaterial.GetColor("_EmissionColor");
avatarMaterial.SetColor("_Emissive_Color", emissionColor);
}
else
{
avatarMaterial.SetColor("_Emissive_Color", Color.black);
}
// this should really check for keyword _EMISSION, however for some reason it's rather inconsistent.
var emissionColor = originalMaterial.GetColor("_EmissionColor");
avatarMaterial.SetColor("_Emissive_Color", emissionColor);

if (originalMaterial.IsKeywordEnabled("_ALPHATEST_ON") || originalMaterial.GetFloat(ALPHA_CLIP) > 0)
ConfigureAlphaTest(originalMaterial, avatarMaterial, baseColor);
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