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fix: Avatar Emissions brought back and roughness on scene fixed #3507

fix: Avatar Emissions brought back and roughness on scene fixed

fix: Avatar Emissions brought back and roughness on scene fixed #3507

name: Unity Cloud Build
on:
pull_request:
types:
- opened
- reopened
- synchronize
- ready_for_review
- labeled
merge_group: {}
push:
branches:
- main
workflow_dispatch:
inputs:
profile:
description: 'Select level of profiling'
required: true
default: 'none'
type: choice
options:
- none
- profile
- deep
clean_build:
description: 'Clean Build'
required: false
default: false
type: boolean
cache_strategy:
description: 'Select cache strategy'
required: true
default: 'library'
type: choice
options:
- none
- library
- workspace
- inherit
version:
description: 'Override for build version to use'
required: false
default: ''
type: string
workflow_call:
inputs:
profile:
required: true
type: string
default: 'none'
clean_build:
required: true
default: true
type: boolean
cache_strategy:
required: true
default: 'library'
type: string
version:
required: true
type: string
sentry_enabled:
required: false
type: boolean
default: false
is_release_build:
type: boolean
required: false
default: false
tag_version:
type: string
required: false
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
debug_info:
name: Print Debug Info
runs-on: ubuntu-latest
steps:
# Print the event name and label name (if present)
- name: Print event and label info
run: |
echo "Event Name: ${{ github.event_name }}"
if [ "${{ github.event.label.name }}" ]; then
echo "Label Name: ${{ github.event.label.name }}"
else
echo "No label present in this event."
fi
prebuild:
name: Prebuild
runs-on: ubuntu-latest
timeout-minutes: 10
if: |
(github.ref == 'refs/heads/main') ||
(github.event_name == 'pull_request' && !github.event.pull_request.draft) ||
(github.event_name == 'pull_request' && github.event.action == 'labeled' && github.event.label.name == 'force-build') ||
(github.event_name == 'pull_request' && github.event.action == 'labeled' && github.event.label.name == 'clean-build') ||
(github.event_name == 'workflow_dispatch')
outputs:
commit_sha: ${{ steps.get_commit_sha.outputs.commit_sha }}
options: ${{ steps.get_options.outputs.options }}
version: ${{ github.event.inputs.version || inputs.version || steps.get_version.outputs.full_version }}
sentry_environment: ${{ steps.get_sentry.outputs.environment }}
sentry_upload_symbols: ${{ steps.get_sentry.outputs.upload_symbols }}
sentry_enabled: ${{ steps.get_sentry.outputs.sentry_enabled }}
clean_build: ${{ steps.set_defaults.outputs.clean_build }}
cache_strategy: ${{ steps.set_defaults.outputs.cache_strategy }}
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Get version
id: get_version
if: ${{ github.event.inputs.version == '' && inputs.version == '' }}
uses: ./.github/actions/version
- name: Get commit SHA
id: get_commit_sha
run: echo "commit_sha=$(git rev-parse --short $GITHUB_SHA)" >> $GITHUB_OUTPUT
- name: Get Sentry parameters
id: get_sentry
run: |
#!/bin/bash
if [[ "${{ github.event.inputs.sentry_enabled || inputs.sentry_enabled }}" == "true" ]]; then
echo "environment=production" >> "$GITHUB_OUTPUT"
echo "upload_symbols=true" >> "$GITHUB_OUTPUT"
echo "sentry_enabled=true" >> "$GITHUB_OUTPUT"
else
echo "environment=" >> "$GITHUB_OUTPUT"
echo "upload_symbols=false" >> "$GITHUB_OUTPUT"
echo "sentry_enabled=false" >> "$GITHUB_OUTPUT"
fi
- name: Set default values
id: set_defaults
run: |
if [ "${{ github.event.inputs.clean_build }}" ]; then
clean_build=${{ github.event.inputs.clean_build }}
elif [ "${{ inputs.clean_build }}" ]; then
clean_build=${{ inputs.clean_build }}
elif [ "${{ github.event.label.name }}" == "clean-build" ]; then
clean_build=true
else
clean_build=false
fi
echo "Set clean_build to: $clean_build"
echo "clean_build=${clean_build}" >> $GITHUB_OUTPUT
if [ "${{ github.event.inputs.cache_strategy }}" ]; then
cache_strategy=${{ github.event.inputs.cache_strategy }}
elif [ "${{ inputs.cache_strategy }}" ]; then
cache_strategy=${{ inputs.cache_strategy }}
else
cache_strategy='library'
fi
echo "Set cache_strategy to: $cache_strategy"
echo "cache_strategy=${cache_strategy}" >> $GITHUB_OUTPUT
- name: Get BuildOptions
id: get_options
run: |
#!/bin/bash
#options=("DetailedBuildReport")
options=()
# input.profile
profile="${{ github.event.inputs.profile || inputs.profile }}"
if [[ "$profile" == "profile" || "$profile" == "deep" ]]; then
options+=("Development")
options+=("AllowDebugging")
options+=("ConnectWithProfiler")
fi
if [[ "$profile" == "deep" ]]; then
options+=("EnableDeepProfilingSupport")
fi
# Write the array as a comma-separated string
# Set the Internal Field Separator to comma
IFS=,
echo "options=${options[*]}" >> "$GITHUB_OUTPUT"
build:
name: Build
runs-on: ubuntu-latest
needs: prebuild
timeout-minutes: 360
strategy:
fail-fast: false
matrix:
target: ['windows64', 'macos']
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup python
uses: actions/setup-python@v5
with:
python-version: 3.12.3
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install -r scripts/cloudbuild/requirements.txt
- name: Execute Unity Cloud build
env:
API_KEY: ${{ secrets.UNITY_CLOUD_API_KEY }}
ORG_ID: ${{ secrets.UNITY_CLOUD_ORG_ID }}
PROJECT_ID: ${{ secrets.UNITY_CLOUD_PROJECT_ID }}
POLL_TIME: 60 # In seconds (int)
TARGET: t_${{ matrix.target }}
BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
COMMIT_SHA: ${{ needs.prebuild.outputs.commit_sha }}
BUILD_OPTIONS: ${{ needs.prebuild.outputs.options }}
CLEAN_BUILD: ${{ needs.prebuild.outputs.clean_build }}
CACHE_STRATEGY: ${{ needs.prebuild.outputs.cache_strategy }}
IS_RELEASE_BUILD: ${{ inputs.is_release_build }}
TAG_VERSION: ${{ inputs.tag_version }}
#Possible values: { none, library, workspace, inherit }
# Any ENV variables starting with "PARAM_" will be passed to Unity without the prefix
# (The "PARAM_" prefix exists to allow any future values config-free)
# e.g.: PARAM_ALLOW_DEBUG -> In Unity will be available as "ALLOW_DEBUG"
# e.g.: Editor.CloudBuild.Parameters["ALLOW_DEBUG"]
PARAM_BUILD_VERSION: ${{ needs.prebuild.outputs.version }}
PARAM_SENTRY_DSN: ${{ secrets.SENTRY_DSN }}
PARAM_SENTRY_ENVIRONMENT: ${{ needs.prebuild.outputs.sentry_environment }}
PARAM_SENTRY_CLI_AUTH_TOKEN: ${{ secrets.SENTRY_CLI_AUTH_TOKEN }}
PARAM_SENTRY_ENABLED: ${{ needs.prebuild.outputs.sentry_enabled }}
PARAM_SENTRY_UPLOAD_DEBUG_SYMBOLS: ${{ needs.prebuild.outputs.sentry_upload_symbols }}
PARAM_SEGMENT_WRITE_KEY: ${{ secrets.SEGMENT_WRITE_KEY }}
run: python -u scripts/cloudbuild/build.py
- name: 'Tar artifact to maintain original permissions'
if: matrix.target == 'macos'
run: tar --exclude='build/Decentraland_BackUpThisFolder_ButDontShipItWithYourGame' -cvf build.tar build
- name: Upload artifact for macOS
if: matrix.target == 'macos'
uses: actions/upload-artifact@v4
with:
name: Decentraland_${{ matrix.target }}
path: build.tar
if-no-files-found: error
- name: Upload artifact for Windows
if: matrix.target == 'windows64'
uses: actions/upload-artifact@v4
with:
name: Decentraland_${{ matrix.target }}
path: |
build
!build/**/*_BackUpThisFolder_ButDontShipItWithYourGame
!build/**/*_BurstDebugInformation_DoNotShip
if-no-files-found: error
- name: Upload debug symbols
uses: actions/upload-artifact@v4
with:
name: Decentraland_${{ matrix.target }}_debug_symbols
path: |
build/**/*_BackUpThisFolder_ButDontShipItWithYourGame
build/**/*_BurstDebugInformation_DoNotShip
if-no-files-found: error
# Will run always (even if failing)
- name: Upload cloud logs
if: always()
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.target }}_unity_log
path: unity_cloud_log.log
if-no-files-found: error
# Will run always (even if failing)
- name: Print cloud logs
if: always()
run: cat unity_cloud_log.log
- name: Extract and display errors
if: always()
run: |
echo "=== Extracted Errors for ${{ matrix.target }} ==="
grep -iE "error c|fatal" unity_cloud_log.log | sed 's/^/\x1b[31m/' | sed 's/$/\x1b[0m/' || echo "No 'error c' or 'fatal' errors found in ${{ matrix.target }} log."
# Will run always (even if failing)
- name: Generate Shader Compilation Report
if: always()
shell: pwsh
run: |
./scripts/Generate-ShaderReport.ps1 -InputLog "unity_cloud_log.log" -OutputReport "shader_compilation_report.log"
# Upload Shader Compilation Report
- name: Upload Shader Compilation Report
if: always()
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.target }}_shader_compilation_report
path: shader_compilation_report.log
if-no-files-found: error
# Will run on cancel or timeout only
- name: Cancel Unity Cloud build
if: ${{ cancelled() }}
env:
API_KEY: ${{ secrets.UNITY_CLOUD_API_KEY }}
ORG_ID: ${{ secrets.UNITY_CLOUD_ORG_ID }}
PROJECT_ID: ${{ secrets.UNITY_CLOUD_PROJECT_ID }}
run: python -u scripts/cloudbuild/build.py --cancel