acc: Always set active device before accessing a GPU #684
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I've had for a while the problem that some CP2K regtests would fail with
cudaErrorInvalidResourceHandle
when I ran on two GPUs. I believe this is because the active device gets changed between calls to DBCSR.Presumably, most users are not affect by this because Slurm et al. set
CUDA_VISIBLE_DEVICES
to pin GPUs to CPU sockets.