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fixed scene._instantiate on native platforms. #15771

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merged 5 commits into from
Jul 31, 2023

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dumganhar
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Re: # https://github.com/cocos/3d-tasks/issues/17279

Changelog


Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

@dumganhar dumganhar marked this pull request as draft July 19, 2023 06:28
@@ -51,6 +51,8 @@ class Scene final : public Node {
void onBatchCreated(bool dontSyncChildPrefab) override;
bool destroy() override;

void updateWorldTransform() override {};
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I think ; is not needed.

@dumganhar dumganhar marked this pull request as ready for review July 24, 2023 02:44
@dumganhar dumganhar changed the title fixed scene._instantiate/updateWorldTransform on native platforms. fixed scene._instantiate on native platforms. Jul 24, 2023
@minggo minggo merged commit 715d5d1 into cocos:v3.8.1 Jul 31, 2023
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4 participants