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Merge remote-tracking branch 'cocos-for-editor/v3.8.1' into develop #15703

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merged 91 commits into from
Jul 13, 2023

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Re: #

Changelog

  • Merge remote-tracking branch 'cocos-for-editor/v3.8.1' into develop

Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

shrinktofit and others added 30 commits June 27, 2023 11:26
* fix type

* fix readonly

fix readonly

* fix get/set type

* fix switch type

* fix eslint

* update

* optimize type in state-machine-eval
* fix object

* fix action

* fix type in instantiate.ts

* fix type for NodeEventProcessor

node_event_processor

* fix type in input.ts

* fix particle system

* fix color type

* fix CI

* add tracking issue
* fix: wrong asm.js mem url on Xiaomi platform

* revert binaryUrl fix on OPPO platform
* fix unlink prefab button visible bug in inspector

* fix multiple unlink prefab nodes,record undo is incorrect

* unlink prefab undo has recorded in scene process

* optimize code
* optimize edit material in inspector

* update

* optimize multiple selections warning label style
…or (cocos#15547)

* Add test utils: vec3 equality matcher and pseudo random generator

* Add Quat jest matcher

* Tweak

* Update
* fix dependency on camera component

* fix problem caused by removed deprecation
* fix label limit canvas size bug

* limit recursion time

* fix

* fix

* move

* change

* change

* name change
…style; (cocos#15586)

* reserve tab style of group; support new section style;

* add mesh-renderer section group style
…os#15564)

* Revert "[fix] refactor physics2d contact listener (cocos#14026)"

* tweaks
* fix blend enum export

* fix convert string from ts to sp string

* update skeleton data in preload

* feature: support change slot texture web

* feature: spine change slot texture native

* fix set debug render in native

* fix some spine asset with no mesh data

* fix some interfaces

* fix change slot repeat to create middleware textures

* fix code style

* update external config
SantyWang and others added 24 commits July 10, 2023 12:34
* export getAttachments

* export getAttachments and other interface

* change string to const string&
…ipt interfaces. (cocos#15664)

* Fix the issue of aligning the enumeration order of event types in Wasm (native) and TypeScript interfaces.

* optimize EventType_Complete order.

* fix mapping bindings.
* fix wechat videoplayer pause&stop&play bug
…cos#15612)

* 勾选use baked animation时的用户警告优化

* 更新 i18n
* fix problem when skin changed and slot texture changed

* update external version
* remove unused data

* refine
* optimize inspector interface

* move up or down component, keep its expand state
* Fix apply transform

Tweak

* Optimize
 Conflicts:
	cocos/core/utils/x-deprecated.ts
	cocos/physics/bullet/instantiated.ts
	cocos/physics/framework/components/character-controllers/character-controller.ts
	cocos/render-scene/scene/shadows.ts
	cocos/rendering/render-shadow-map-batched-queue.ts
	cocos/spine/lib/instantiated.ts
	cocos/spine/lib/spine-define.ts
	cocos/spine/skeleton.ts
	native/cocos/editor-support/spine-wasm/AtlasAttachmentLoaderExtension.cpp
	native/cocos/editor-support/spine-wasm/spine-skeleton-instance.cpp
	native/cocos/editor-support/spine-wasm/spine-skeleton-instance.h
	native/cocos/editor-support/spine-wasm/spine-type-export.cpp
	native/cocos/editor-support/spine-wasm/spine-wasm.cpp
	native/external-config.json
…cocos#15641)

* Fix LOD can not work normally while node's active changed dynamically
# Conflicts:
#	native/cocos/renderer/pipeline/custom/NativeRenderQueue.cpp
#	native/external-config.json
@@ -3,6 +3,6 @@
"type": "github",
"owner": "cocos-creator",
"name": "engine-native-external",
"checkout": "develop-25"
"checkout": "v3.8.1-4"
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这块是冲突的修改,麻烦看一下是否处理正确

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第三方库需要从 3.8.1 同步到 develop 分支,然后再修改这个值。

# Conflicts:
#	native/external-config.json
@knoxHuang knoxHuang requested a review from star-e July 13, 2023 06:45
@minggo minggo merged commit 67e502d into cocos:develop Jul 13, 2023
23 checks passed
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minggo commented Jul 13, 2023

@star-e i merged first as this PR is easy to conflict. Please send a PR for native/cocos/renderer/pipeline/custom/NativeRenderQueue.cpp if needed.

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