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Fixed the situation where the texture inside the FBO is destroyed when WebGPU switches scenes. #4687

Fixed the situation where the texture inside the FBO is destroyed when WebGPU switches scenes.

Fixed the situation where the texture inside the FBO is destroyed when WebGPU switches scenes. #4687

Workflow file for this run

# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
name: <Native> build-native-ts
on: [pull_request]
# github.head_ref is only defined on pull_request events
concurrency:
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-latest
if:
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
strategy:
matrix:
node-version: [18.x]
# See supported Node.js release schedule at https://nodejs.org/en/about/releases/
steps:
- uses: actions/checkout@v4
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v4
with:
node-version: ${{ matrix.node-version }}
- run: npm ci --ignore-scripts
- run: npm run build:debug-infos
- name: Download external
run: |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
- run: node ./scripts/compile-native-ts.js
#- run: echo "::remove-matcher owner=circular-reference-check::"