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@cdozdil cdozdil released this 11 Sep 15:18
· 8 commits to master since this release

OptiScaler v0.6.7

Mistakenly uploaded pre14 as final, if you have downloaded this release before please redownload.

Added

  • Native DirectX11 FSR 3.1.1 upscaler backend (thanks to new contributor @MapleHinata)

  • FSR 3.1.1 libraries

  • FSR 3.1.1 Velocity Factor option to in-game menu and nvngx.ini. Which let's users to control the balance between image stability & blurriness vs shimmering & shaprness. Lower values are more stable but prone to ghosting. Default value is 1.0.

  • In-game menu is now always available when OptiScaler is loaded
    menu

  • Simple frame & upscaler time graphics
    graphs

  • Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.

  • DXVK detection, now Overlay Menu uses Vulkan API with DXVK
    dxvk

  • DirectX 11 support for Force Anisotropic Filtering and Mipmap LOD Bias

  • Support for latest version of Visual Studio (thanks to FakeMichau)

  • FSR 3.1 option for DLSS Enabler generator selection at in-game menu

  • DxgiVRAM and SpoofedGPUName spoofing options (thanks to ChemGuy1611)

; Spoof amount of VRAM for DXGI
; Spoofed amount in GBs - Default (auto) is disabled
DxgiVRAM=auto

; Spoofed GPU name
; Default (auto) is NVIDIA GeForce RTX 4090
SpoofedGPUName=auto
  • LoadSpecialK option to load SpecialK manually (thanks to DARKERthanDA)
; Loads SpecialK64.dll from game's exe folder
; Please put aa empty SpecialK.dxgi file next to SpecialK64.dll
; to set SpecialK's working mode otherwise it will not be activated
; true or false - Default (auto) is false
LoadSpecialK=auto

Changed

  • From now on Overlay Menu is not available for nvngx.dll installations.
  • Updated ImGui to v1.91.1 v1.91.2

Fixed

  • RCAS was crashing with Typeless textures #46, fixes Space Marine 2 (thanks to LeidenXaXa)
  • Possible crashes while using Overlay Menu with RTSS (thanks to Artur)
  • Crash when switching to FSR 3.1 from in-game menu (thanks to Melinch & BayuPratama)
  • DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
  • A typo at menu #49 (thanks to donizettilorenzo)
  • Compability issue with GoW:Ragnarok #53 (thanks to RazzerBrazzer & rigopoui)
  • Possible crashes during resolution changes and Alt+Tab (thanks to FakeMichau)
  • Menu was not working with Shadow of the Tomb Raider & Rise of the Tomb Raider (thanks to Merlinch)
  • Wine detection error (thanks to Lilith)

Removed

  • These options are removed:
    • MenuInitDelay
    • HookD3D12
    • HookSLProxy
    • HookFSR3Proxy
    • DisableEarlyHooking
    • DxgiSkipSpoofForUpscalers

Huge thanks to MapleHinata for FSR 3.1.1 DirectX 11 contribution!

Thanks to all DLSS2FSR community for their continous support!