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Merge branch 'master' of https://github.com/cdozdil/CyberXeSS
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cdozdil committed Jul 28, 2024
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Expand Up @@ -8,28 +8,6 @@ OptiScaler (was CyberXeSS) is drop-in DLSS2 to XeSS/FSR2/FSR3/DLSS replacement f

**Do not use this mod with online games, it might trigger anti-cheat software and cause bans!**

## How it works?
OptiScaler implements all necessary API methods of DLSS2 & NVAPI to act as a man in the middle. So from games perspective it's using DLSS2 but actually using OptiScaler and calls are interpreted/redirected to XeSS & FSR2 or DLSS with OptiScaler's tweaks and enchancements.

## Features
* Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1, DLSS)
* Supports DLSS 3.7 and above (check installation for 3.7 specific instructions)
* Supports DLSS-D (Ray Reconstruction) on Nvidia cards (Supports changing presets and using OptiScaler enchanchements)
* Ability to modify DLSS/DLSS-D presets on the fly
* Supports XeSS v1.3's Ultra Performance, NativeAA modes (**Not using XeSS 1.3 scaling ratios**)
* An [in-game menu](https://github.com/cdozdil/OptiScaler/blob/master/Config.md) for tuning and saving settings on the fly (Shortcut key is **INSERT**)
* Full integration with [DLSS Enabler](https://www.nexusmods.com/site/mods/757) for DLSS-FG support
* **RCAS** support with **MAS** (Motion Adaptive Sharpening) for all Dx12 & Dx11 with Dx12 upscalers
* **Output Scaling** option (0.5x to 3.0x) for backends running on Dx12 & Dx11 with Dx12
* Supports DXGI spoofing (when running as `dxgi.dll`) as Nvidia GPUs (with XeSS detection to enable XMX on Intel Arc cards)
* Supports Vulkan spoofing (needs to be enabled from `nvngi.ini`) as Nvidia GPUs (not working for Doom Eternal and RTX Remix)
* Supports loading specific `nvapi64.dll` file (when running in non-nvngx mode)
* Supports overriding scaling ratios
* Supports overriding DRS range
* Autofixes for [colored lights](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#resource-barriers-dx12-only) on Unreal Engine & AMD graphics cards
* Autofixes for [missing exposure texture](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#init-flags) information
* Ability to modify [Mipmap Lod Bias](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#mipmap-lod-bias-override-dx12-only) value of game

## Installation
### Install as `nvngx.dll`
* Download the latest relase from releases.
Expand Down Expand Up @@ -94,6 +72,29 @@ To solve this problem you need to install `d3dcompiler_47` with `WineTricks` or
* Delete `EnableSignatureOverride.reg`, `DisableSignatureOverride.reg`, `nvngx.dll`, `nvngx.ini` files
* If there were a `libxess.dll` file and you have backed it up delete the new file and restore the backed up file. If you have overwrote old file **DO NOT** delete `libxess.dll` file. If there were no `libxess.dll` file it's safe to delete.


## How it works?
OptiScaler implements all necessary API methods of DLSS2 & NVAPI to act as a man in the middle. So from games perspective it's using DLSS2 but actually using OptiScaler and calls are interpreted/redirected to XeSS & FSR2 or DLSS with OptiScaler's tweaks and enchancements.

## Features
* Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1, DLSS)
* Supports DLSS 3.7 and above (check installation for 3.7 specific instructions)
* Supports DLSS-D (Ray Reconstruction) on Nvidia cards (Supports changing presets and using OptiScaler enchanchements)
* Ability to modify DLSS/DLSS-D presets on the fly
* Supports XeSS v1.3's Ultra Performance, NativeAA modes (**Not using XeSS 1.3 scaling ratios**)
* An [in-game menu](https://github.com/cdozdil/OptiScaler/blob/master/Config.md) for tuning and saving settings on the fly (Shortcut key is **INSERT**)
* Full integration with [DLSS Enabler](https://www.nexusmods.com/site/mods/757) for DLSS-FG support
* **RCAS** support with **MAS** (Motion Adaptive Sharpening) for all Dx12 & Dx11 with Dx12 upscalers
* **Output Scaling** option (0.5x to 3.0x) for backends running on Dx12 & Dx11 with Dx12
* Supports DXGI spoofing (when running as `dxgi.dll`) as Nvidia GPUs (with XeSS detection to enable XMX on Intel Arc cards)
* Supports Vulkan spoofing (needs to be enabled from `nvngi.ini`) as Nvidia GPUs (not working for Doom Eternal and RTX Remix)
* Supports loading specific `nvapi64.dll` file (when running in non-nvngx mode)
* Supports overriding scaling ratios
* Supports overriding DRS range
* Autofixes for [colored lights](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#resource-barriers-dx12-only) on Unreal Engine & AMD graphics cards
* Autofixes for [missing exposure texture](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#init-flags) information
* Ability to modify [Mipmap Lod Bias](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#mipmap-lod-bias-override-dx12-only) value of game

## Configuration
Please check [this](Config.md) document for configuration parameters and explanations. *(Will be updated)*

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