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Pin on 4.1.1
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nikitalita committed Aug 5, 2023
1 parent cb500d3 commit fd90254
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Showing 4 changed files with 2 additions and 4 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/all_builds.yml
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Expand Up @@ -26,7 +26,7 @@ on:
env:
GODOT_BASE_BRANCH: master
# Change the README too
GODOT_MAIN_SYNC_REF: a7d0e18a317085068c43be29bca1d280d03423a2
GODOT_MAIN_SYNC_REF: 4.1.1-stable
SCONSFLAGS: verbose=yes warnings=all werror=no module_text_server_fb_enabled=yes minizip=yes debug_symbols=no deprecated=yes
SCONSFLAGS_TEMPLATE: no_editor_splash=yes module_bmp_enabled=no module_camera_enabled=no module_cvtt_enabled=no module_mbedtls_enabled=no module_tga_enabled=no module_enet_enabled=no module_mobile_vr_enabled=no module_upnp_enabled=no module_noise_enabled=no module_websocket_enabled=no module_xatlas_unwrap_enabled=no module_squish_enabled=no use_static_cpp=yes builtin_freetype=yes builtin_libpng=yes builtin_zlib=yes builtin_libwebp=yes builtin_libvorbis=yes builtin_libogg=yes module_csg_enabled=yes module_gridmap_enabled=yes disable_3d=no
SCONS_CACHE_MSVC_CONFIG: true
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -77,7 +77,7 @@ For ease of bootstrapping development, we have included launch, build, and setti

### Requirements

Godot 4.0 (master branch) @ commit https://github.com/godotengine/godot/commit/a7d0e18a317085068c43be29bca1d280d03423a2
Godot 4.0 (master branch) @ 4.1.1-stable
- Support for building on 3.x has been dropped and no new features are being pushed
- Godot RE Tools still retains the ability to decompile 3.x and 2.x projects, however.

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1 change: 0 additions & 1 deletion compat/texture_loader_compat.h
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Expand Up @@ -7,7 +7,6 @@
#include "core/io/resource_loader.h"
#include "core/object/ref_counted.h"
#include "core/templates/vector.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/texture.h"

class TextureLoaderCompat : public RefCounted {
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1 change: 0 additions & 1 deletion editor/gdre_editor.cpp
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Expand Up @@ -29,7 +29,6 @@
#include "modules/vorbis/audio_stream_ogg_vorbis.h"
#include "scene/main/canvas_item.h"
#include "scene/resources/audio_stream_wav.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/resource_format_text.h"

#include "core/version_generated.gen.h"
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