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Components

jmpala edited this page Aug 13, 2020 · 1 revision

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The components are distributed on 3 groups:

  1. Server Only Components (SOC)
  2. Client Only Components (COC)
  3. Shared Components

Camera

  • AOCamera
  • Focused

Console

  • ConsoleMessage

Entity

  • Clear (SOC)
  • Description
  • Index
  • Ref

Entity.Character

  • Character

Entity.Character.Attributes

  • Agility (COC)
  • Attribute
  • Charisma (COC)
  • Constitution (COC)
  • Intelligence (COC)
  • Strength

Entity.Character.Equipment

  • Armor
  • Helmet
  • Shield
  • Weapon

Entity.Character.Info

  • Bag (COC)
  • CharHero (COC)
  • Clan
  • Gold (COC)
  • Name
  • Spellbook (COC)

Entity.Character.Parts

  • Body
  • Head

Entity.Character.States

  • Buff (COC)
  • CanWrite (COC)
  • Heading
  • Immobile
  • Meditating (COC)
  • Navigating (COC)
  • Resting (COC)
  • Writing (COC)

Entity.Character.Status

  • Criminal
  • GM
  • Health
  • Hit (COC)
  • Hungry (COC)
  • Level (COC)
  • Mana
  • Stamina (COC)
  • Thirst (COC)

Entity.Combat

  • AttackPower (COC)
  • EvasionPower (COC)

Entity.Npc

  • AIMovement (SOC)
  • Attackable (SOC)
  • Commerce
  • Domable
  • Hostile (SOC)
  • Npc
  • OriginPos (SOC)
  • Respawn (SOC)

Entity.World

  • CombatMessage
  • Dialog
  • Footprint (SOC)
  • Ground
  • Object

Graphic

  • Effect
  • EffectBuilder
  • FX
  • RenderBefore

Movement

  • Destination
  • Movement
  • Moving
  • RandomMovement

Network

  • Network

Physics

  • AOPhysics
  • AttackAnimation
  • AttackInterval (SOC)
  • UseInterval (SOC)

Position

  • WorldPos
  • WorldPosOffsets

Sound

  • AOSound

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