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COMPUTATIONAL GRAPHICS - FINAL PROJECT

Alessio Cialini - 438541

Code organization :

  • index scripts recall and rendering.
  • init creates basical elements such as cameras, renderer. it also creates the external floor, and the elements used for basical raycasting and object picking.
  • [control_panel] (assets/js/control_panel.js) creates the control panel and intizialize the control parameters
  • the functions bathroom,kitchen,bedroom,bedroom2,living_room,closet and external add some basical details to rooms and external elements of the apartment, such as textures, windows and doors.
  • import_objects used to import all of the .obj files added in the scene.
  • makeVideo creates and manage the status of some videos imported and rendered in the scene with proper interactions.
  • makeAudio creates and manage the status of some audio files and played during the rendering with proper interactions.
  • robot creates a simple model of a cleaner robot, with a defined pattern animation, door controls and fixed camera switching.
  • makeScreenSaver creates a sort of screen saver effect using the sprite animation of a tiled texture.
  • makeFrame creates a picture frame, with proper bump map effect.
  • makeLamp creates a model of a table lamp, similar to the pixar lamp, the model was former created for one of the homeworks for cvdlab.
  • lights defines general light effects such as ambient and directional lights. It also provides the functions to create room lights and self-created lamp models, and to manage an automatic or interactive light switiching.
  • skybox creates the day and night versions for the skybox.

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Graphic techniques :

  • STATIC TEXTURES AND BUMP MAPS for several elements such as floors, walls, windows, doors and wall lamps.
  • KEYFRAME for robot and door animations
  • VIDEO TEXTURE for the tv screen
  • AUDIO for the mp3 base player
  • SKYBOX with day/night switch
  • AUDIO FADING for video and audio elements
  • DIRECTIONAL LIGHT + AMBIENT LIGHT for day/night effect
  • CONTROL PANEL
  • OBJ + MTL IMPORT for room detailing
  • AUTOMATIZED ROOM LIGHTS
  • MIRROR EFFECT
  • FIRST PERSON CAMERA with camera switch controls
  • FIXED CAMERA for robot view
  • PARTICLE ENGINE for clouds
  • OBJECT PICKING for element interactions
  • OBJECT CONTROL for mouse control door and windows opening

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