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* start integer primitive type * add basic int map implementation * replace our primitive implementations with fastutil * add configuration using fastutil * convert all weaponmechanics stuff to the new fast config * spotlessApply * remove double map test * let weapon mechanics be run on folia * use FoliaLib to schedule tasks in MechanicsCore * use FoliaLib in Database methods * deprecate TaskChain * use FoliaLib in FireworkMechanic * switch firework mechanic to location-based scheduling * use FoliaLib in Debugger * add FoliaLib to WeaponMechanics, and convert commands * convert message mechanics to folia * convert the weapon info display to be folia compatible * convert legacy commands * convert explosion stuff to folia * remove assertion * remove TaskChain usages * fix /wm reload not using CompleteableFuture methods * add folia support to the MoveTask * use new projectile spawner * build with new projectile system * let full auto work on folia * convert to com.cjcrafter.scheduler * fix trying to use tick delay of 0 * start reload folia support * add foliascheduler 0.3.0 support to MechanicsCore * add foliascheduler 0.3.0 support to WeaponMechanics * add folia support to reloading and firearm actions * primitive folia support for mechanics * remove legacy task handlers * remove bukkitrunnable in favor of folia tasks * working build of folia * stop trying to cancel tasks onDisable * relocate to foliascheduler * fix javadoc error for duplicate key errors * fix old maven artifacts causing gradle build issues * fix projectiles not ticking on Spigot servers * cancel tasks on reload * fix resource pack downloading happening too early * teleport async * fix javadoc error for publishing
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