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Minecraft mod running on the TTCp engine to load modules written in JS or ISBPL at runtime - with runtime deobfuscation!

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PolyFire

ClickGUI opens with NUMROW_0

How to use JSModules:

  • Run -jsmodules to initialize
  • Navigate to your .minecraft folder
  • Go to config/pf/modules/
  • Copy Example.pfmodule.js and paste it, then rename the copy to YOUR_MODULE_ID_HERE.pfmodule.js (if the .js was invisible before renaming, do not add it!) - REMEMBER TO REMOVE THE (1) FROM THE END! THE NAME HAS TO FIT!
  • You can now load the module with -jsmodules add YOUR_MODULE_ID_HERE. The module will then load whenever the client loads.

You can unload and reload modules too: -jsmodules remove YOUR_MODULE_ID_HERE and -jsmodules reload YOUR_MODULE_ID_HERE. To reload all modules, run -jsmodules reload

For modules to be able to run, the parent module has to be enabled, so remember to enable the JSModules module in the ClickGUI!

How to use ISBPLModules:

  • Run -isbplmodules to initialize
  • Navigate to your .minecraft folder
  • Go to config/pf/modules/
  • Copy Example.pfmodule.isbpl and paste it, then rename the copy to YOUR_MODULE_ID_HERE.pfmodule.isbpl (if the .isbpl was invisible before renaming, do not add it!) - REMEMBER TO REMOVE THE (1) FROM THE END! THE NAME HAS TO FIT!
  • You can now load the module with -isbplmodules add YOUR_MODULE_ID_HERE. The module will then load whenever the client loads.

You can unload and reload modules too: -isbplmodules remove YOUR_MODULE_ID_HERE and -isbplmodules reload YOUR_MODULE_ID_HERE. To reload all modules, run -isbplmodules reload

For modules to be able to run, the parent module has to be enabled, so remember to enable the ISBPLModules module in the ClickGUI!

Documentation:

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Minecraft mod running on the TTCp engine to load modules written in JS or ISBPL at runtime - with runtime deobfuscation!

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