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DX12: apparently dx frag shader must consume all varying
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#370
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Try committed Dec 5, 2022
1 parent 081bd72 commit 7dbd988
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1 change: 1 addition & 0 deletions shader/shadow_resolve.frag
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
#include "lighting/shadow_sampling.glsl"

layout(location = 0) out vec4 outColor;
layout(location = 0) in vec2 UV;

layout(binding = 0, std140) uniform UboScene {
SceneDesc scene;
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