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SkyBlock Achievements #1292

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@doej1367 doej1367 commented Apr 16, 2022

Status 2022-04-28: Waiting for a more reusable implementation of the "Show All" / "Show Less" feature for long lists like the kills-deaths-container has one


This pull request adds all skyblock achievements to the misc section.

I don't know if the added one-time-achivements cause caching problems as that is a lot more data in the cache then before. The second concern is all the data in the misc constants. Both did not cause any issues in my local tests, but maybe do a load test before you lgtm-merge ;)

After this has been deployed it will also take about an hour for the changes to take affect, because of the following line in helper.js. Especially the one time achievements don't show until the page of a player is loaded for the second time.

if (cacheOnly === false && (hypixelPlayer == undefined 
    || +new Date() - hypixelPlayer.last_updated > 3600 * 1000)) {
  _updateRank = updateRank(uuid, db);
}

Another point is the length of one time achievements. Someone could add the button from the kills if you think it's necessary and add a better picture for the section...

Test Screenshots:
grafik
grafik

@dukio
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dukio commented Apr 17, 2022

Wouldn't it be better to cache Achievements endpoint instead of hardcoding all the achievements?

This way we don't have to manually update them when they change, or is there another reason you hardcoded them?

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Thx. I was looking for it and just didn't find - but was certain it exists.

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doej1367 commented Apr 17, 2022

grafik
grafik
Yup that's what I thought might happen... secret descriptions aren't in that api end point

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doej1367 commented Apr 17, 2022

Wouldn't it be better to cache Achievements endpoint instead of hardcoding all the achievements?

Implemented. The only 'problem' with this is, that secret achievements now stay secret - well then that's how it is. I'm not doing a hybrid...

src/lib.js Outdated
@@ -2396,6 +2397,54 @@ export const getStats = async (
misc.claimed_items = hypixelProfile.claimed_items;
}

const response = await axios("https://api.hypixel.net/resources/achievements");
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Don't really like this, it gets called every time a profile loads... we should fetch it and cache it in db maybe like... every hour or so

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@doej1367 doej1367 Apr 17, 2022

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Agreed. But where should I cache it? New table, one value and put the whole list in there? How does that work? I've never used db.collcetion so far...

I guess the code should look something like the following, but neither do I know how to do this, nor do I know how and where you want it cached.

let list = await db.collection("achievements")... // get list from db
if (!list || +new Date() - list.last_updated > 3600 * 1000) {
  const response = await axios("https://api.hypixel.net/resources/achievements");
  list = response;
  await db.collection("achievements")... // put updated list into db
}

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Me neither honestly, I would look at how we store bazaar data (that gets refreshed every 30min or so I think) and do it in the same way

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@doej1367 doej1367 Apr 17, 2022

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I've tried but the query stays empty. There has to be some place where these are properly initialized - but the lines I set in init-collections.js seem not to work properly either:

db.collection("achievements_tiered").createIndex({ key: "text" }, { unique: true }),
db.collection("achievements_one_time").createIndex({ key: "text" }, { unique: true }),
let tieredAchievements = await db.collection("achievements_tiered").find().toArray();
  let oneTimeAchievements = await db.collection("achievements_one_time").find().toArray();
  console.log(tieredAchievements);
  console.log(oneTimeAchievements);
  if (!tieredAchievements || tieredAchievements == [] || !oneTimeAchievements || oneTimeAchievements == []) {
    //||
    //+new Date() - tieredAchievements?.last_updated > 3600 * 1000 ||
    //+new Date() - oneTimeAchievements?.last_updated > 3600 * 1000
    const response = await axios("https://api.hypixel.net/resources/achievements");
    let skyblock_achievements = response.data.achievements.skyblock;
    let tieredList = skyblock_achievements.tiered;
    let oneTimeList = skyblock_achievements.one_time;

    for (const key in tieredList) {
      const tmp = tieredList[key];
      await db
        .collection("achievements_tiered")
        .updateOne(
          { key },
          { $set: { name: tmp.name, description: tmp.description, tiers: tmp.tiers } },
          { upsert: true }
        );
    }
    for (const key in oneTimeList) {
      const tmp = oneTimeList[key];
      await db
        .collection("achievements_one_time")
        .updateOne(
          { key },
          { $set: { name: tmp.name, description: tmp.description, points: tmp.points, amount: tmp.amount } },
          { upsert: true }
        );
    }
    tieredAchievements = await db.collection("achievements_tiered").find().toArray();
    oneTimeAchievements = await db.collection("achievements_one_time").find().toArray();
    console.log(tieredAchievements);
    console.log(oneTimeAchievements);
  }

I think I leave that caching part to someone else... (reset my working copy to the last working version)

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Sorry for directly commiting it to your repo, but I hope this is what you wanted.

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Sorry for directly commiting it to your repo, but I hope this is what you wanted.

On the contrary - one of the reasons I allow "edits by mantainers". It was a little bit out of my reach considdering my current knowledge about this project, javascript and mongodb. Thank you for your commit to my repo.

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dukio commented Apr 17, 2022

And yeah the list is definetly too long to not have a "Show All" / "Show Less"

screencapture-localhost-32464-stats-HOI808-Tomato-2022-04-17-22_34_18

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dukio commented Apr 17, 2022

As for the icon... book a book n' quill? or just a book?

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dukio commented Apr 24, 2022

The db thing looks good, there's a couple minor things left then this is good to go... I'll try to make a PR/review later

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dukio commented Apr 24, 2022

Made a PR to fix a couple things doej1367#92

For the show all thing... I checked the code and yeah it's not so easy... we'll have to look into it a bit further and maybe rewrite the whole feature to allow for more reusability (now it literally just works for kills and deaths)

@MartinNemi03 MartinNemi03 requested a review from dukio May 2, 2022 15:00
@MartinNemi03 MartinNemi03 added enhancement New feature or request waiting Pull requests or issues that are waiting for something labels Sep 9, 2022
@dukio dukio removed the enhancement New feature or request label Sep 12, 2022
@github-actions github-actions bot added the has conflicts when a PR has conflicts label Mar 12, 2023
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