Prefab replacements with no game object #134
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Prefab Replacement setting allows you to set a Tiled Object Type name while leaving the GameObject part empty, then SuperTiled2Unity ignores it.
What I have done here allows you to set a Tiled Object Type and by not selecting a GameObject to replace it with, you can ignore the whole Tiled Object Type. This is particularly useful when you want to have 2 different behaviors on two different Unity Projects but with the same Tiled Project.
I know this could be achieved with CustomImporters but I also feel like this is the "right" behavior when you are allowed to set a Tiled Object Type and leave the GameObject section null
Related to #132