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Default initiative selections #1911

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merged 2 commits into from
Apr 3, 2024

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DameryDad
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  • Fix major bug with attacking with 2 weapons where one or both are ranged.
  • Change two-weapon attack initiative to select using weapon names, with an initial default of prime & off-hand.
  • Change initiative to use weapon names with initial defaults of prime hand, while still allowing user-defined weapons.
  • Added init-chosen|max attribute to char sheets if the initiative roll is to be fixed to a specific value.
  • Fixed speed calculations that include multiply '*', divide '/' and parentheses '(' & ')'

* Fix major bug with attacking with 2 weapons where one or both are ranged.
* Change two-weapon attack initiative to select using weapon names, with an initial default of prime & off-hand.
* Change initiative to use weapon names with initial defaults of prime hand, while still allowing user-defined weapons.
* Added init-chosen|max attribute to char sheets if the initiative roll is to be fixed to a specific value.
* Fixed speed calculations that include multiply '*', divide '/' and parentheses '(' & ')'
* Added user functions --check-init and --set-mods to provide a documented and examinable trail of mods to initiative rolls
@matt-quests-for-tacos matt-quests-for-tacos merged commit 2d41ce0 into Roll20:master Apr 3, 2024
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2 participants