Skip to content

Custom Minecraft Classic / ClassiCube client written in C (formerly ClassicalSharp in C#) from scratch.

License

Notifications You must be signed in to change notification settings

ResilientGroup/ClassiCube

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ClassiCube is a custom Minecraft Classic and ClassiCube client written in C that works on Windows, macOS, Linux, Android, FreeBSD, NetBSD, OpenBSD, Solaris, Haiku, and in a browser. It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.

screenshot_n

You can download the game from here and the very latest builds from here.

What ClassiCube is

  • A complete re-implementation of Minecraft Classic, with optional additions.
  • Lightweight, minimal memory usage compared to the vanilla client.
  • Works with effectively all graphics cards that support OpenGL or Direct3D 9.

It does not work with 'modern/premium' Minecraft servers.

Requirements

  • Windows: 98 or later.
  • macOS: 10.5 or later. (Can be compiled to work with 10.3/10.4 though)
  • Linux: libcurl and libopenal.
  • Android: 2.3 or later.

Note: When running from within VirtualBox, disable Mouse Integration, otherwise the camera will not work properly.

Instructions

Initially, you will need to run ClassiCube.exe to download the required assets from minecraft.net. Just click 'OK' to the dialog menu that appears when you start the launcher.

Singleplayer Run ClassiCube.exe, then click Singleplayer at the main menu.

Multiplayer Run ClassiCube.exe. You can connect to LAN/locally hosted servers, minecraft.net servers, and classicube.net servers through the launcher.

Stuck with OpenGL 1.1 due to old graphics hardware?

If you're on Windows, you should first try using the MESA software renderer from here. Typically though, this occurs because you have not installed GPU drivers.

Otherwise, you will have to compile the game yourself. Don't forget to add -DCC_BUILD_GL11 to the compilation command line so that the compiled game supports OpenGL 1.1.

Compiling - Windows

Using Visual Studio

Open ClassiCube.sln and compile it.

If you get a The Windows SDK version 5.1 was not found compilation error, see here for how to fix

Using Visual Studio (command line)
  1. Use 'Developer Tools for Visual Studio' from Start Menu
  2. Navigate to directory with game's source code
  3. Enter cl.exe *.c /link user32.lib gdi32.lib crypt32.lib ws2_32.lib wininet.lib winmm.lib dbghelp.lib d3d9.lib shell32.lib /out:ClassiCube.exe
Using MinGW-w64

I am assuming you used the installer from https://sourceforge.net/projects/mingw-w64/

  1. Install MinGW-W64
  2. Use either Run Terminal from Start Menu or run mingw-w64.bat in the installation folder
  3. Navigate to directory with game's source code
  4. Enter gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32 -ld3d9
Using MinGW

I am assuming you used the installer from http://www.mingw.org/

  1. Install MinGW. You need mingw32-base-bin and msys-base-bin packages.
  2. Run msys.bat in the C:\MinGW\msys\1.0 folder.
  3. Navigate to directory with game's source code
  4. Enter gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32 -ld3d9

Compiling - Linux

Using gcc/clang

Install appropriate libs as required. For ubuntu these are: libx11-dev, libxi-dev and libgl1-mesa-dev

gcc *.c -o ClassiCube -lm -lpthread -lX11 -lXi -lGL -ldl

Cross compiling for windows:

i686-w64-mingw32-gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32 -ld3d9

Raspberry pi

Although the regular linux compiliation flags will work fine, to take full advantage of the hardware:

gcc *.c -o ClassiCube -DCC_BUILD_RPI -lm -lpthread -lX11 -lEGL -lGLESv2 -ldl

Compiling - macOS

Using gcc/clang (32 bit)

cc *.c -o ClassiCube -framework Carbon -framework AGL -framework OpenGL -framework IOKit

Using gcc/clang (64 bit)

cc *.c interop_cocoa.m -o ClassiCube -framework Cocoa -framework OpenGL -framework IOKit -lobjc

Compiling - other desktop OSes

FreeBSD

clang *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo

OpenBSD

Install libexecinfo, curl and openal package if needed.

cc *.c -o ClassiCube -I /usr/X11R6/include -I /usr/local/include -L /usr/X11R6/lib -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo

NetBSD

gcc *.c -o ClassiCube -I /usr/X11R7/include -I /usr/pkg/include -L /usr/X11R7/lib -L /usr/pkg/lib -lpthread -lX11 -lXi -lGL -lexecinfo

DragonflyBSD

gcc *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo

Solaris

gcc *.c -o ClassiCube -lm -lsocket -lX11 -lXi -lGL

NOTE: You have to change entry->d_type == DT_DIR to Directory_Exists(&path) (TODO do this automatically)

Haiku

Install libsdl2_devel, openal_devel, and libexecinfo_devel package if needed.

gcc *.c -o ClassiCube -lm -lexecinfo -lGL -lnetwork -lSDL2

NOTE: You have to change entry->d_type == DT_DIR to Directory_Exists(&path) (TODO do this automatically)

Compiling - other

Web

emcc *.c -s ALLOW_MEMORY_GROWTH=1 --js-library interop_web.js --preload-file texpacks/default.zip

The generated javascript file has some issues. See here for how to fix

Android

Use Android Studio or run gradlew in android folder (TODO explain more detailed)

iOS

clang *.c interop_ios.m -framework UIKit -framework OpenGLES -framework Foundation -lobjc

iOS version is unfinished because of lack of access to suitable devices for me to test with

Other

You'll have to write the necessary code. You should read portability.md in doc folder.

Known compilation errors

Fixes for compilation errors when using musl or old glibc for C standard library

Documentation

Functions and variables in .h files are mostly documented.

Further information (e.g. style) for the game's source code can be found in the doc and misc folders.

Tips

  • Press escape (after joining a world) or pause to switch to the pause menu.

  • Pause menu -> Options -> Controls lists all of the key combinations used by the client.

  • Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed.

  • Press F to cycle view distance. A smaller number of visible chunks can improve performance.

  • If the server has disabled hacks, key combinations such as fly and speed will not do anything.

  • To see the list of built in commands, type /client.

  • To see help for a given built in command, type /client help <command name>.

Open source technologies

  • curl - HTTP/HTTPS for linux and macOS
  • FreeType - Font handling for all platforms
  • GCC - Compiles client for linux
  • MinGW-w64 - Compiles client for windows
  • Clang - Compiles client for macOS
  • Emscripten - Compiles client for web

About

Custom Minecraft Classic / ClassiCube client written in C (formerly ClassicalSharp in C#) from scratch.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C 98.7%
  • Java 0.4%
  • JavaScript 0.3%
  • Objective-C 0.3%
  • Shell 0.2%
  • Python 0.1%