v1.5
getCharacterData() now returns its values in a table on success, and nil on failure
{["hp"] = hp, ["incapacitated"] = is_incapacitated, ["dead"] = is_dead, ["interactible"] = is_interactable, ["ai"] = is_ai} = server.getCharacterData(object_id)
is_in_zone, is_success = server.isInZone(m, name) now returns is_success when the zone is found
is_lit, is_success = server.getFireData(object_id)now returns is_success when the fire is found