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Support for texture transformation in SciVis OBJ material
Add transformations for volume textures; volume texture lookups are
now with local object coordinates (not world coordinates anymore)
Changed behavior: if solely a texture is given, then the default
value of the corresponding parameter is not multiplied
Support for better antialiasing using a set of different pixel
filters (e.g, box, Gaussian, ...). The size of the pixel filter is
defined by the used filter type. Previously OSPRay implicitly used a
box filter with a size of 1, for better results the default filter
is now OSP_PIXELFILTER_GAUSS
Support stereo3d mode for panoramic camera
Add new camera stereoModeOSP_STEREO_TOP_BOTTOM (with left eye
at top half of the image)
Added support for random light sampling to the pathtracer, the
number of sampled light sources per path vertex is defined by the lightSamples parameter
Support ring light by extending spot with innerRadius
Fixed nonphysical behavior of the spot and sphere light sources
for area lights (when radius > 0) surfaces close to the light
will be darker
the spot now has an angular falloff, such that a disk light is
a proper lambertian area light, which leads to darker regions
perpendicular to its direction (thus barely visible with a
typically small openingAngle)
Support for Open VKL v0.10.0 and its new sampler object API, thus
this is now the required minimum version
Added support for particle and VDB volumes
Move from ospcommon to rkcommon v1.4.2
New minimum ISPC version is 1.10.0
Status and error callbacks now support a user pointer
Enabled C++ wrappers (ospray_cpp) to work with non-rkcommon math
types
Note that while the C API remains the same, the C++ wrappers
will require some application updates to account for these
changes
Fix bug where ospGetCurrentDevice would crash if used before ospInit
Allow NULL handles to be passed to ospDeviceRetain and ospDeviceRelease
ISPC generated headers containing the exported functions for
OSPRay's ISPC types and functions are now distributed with the SDK
Add CarPaint flakeColor parameter, defaults to current Aluminium
Fixed Debug build (which were producing different images)
The path tracer now also regards the renderer materialist when
creating geometry lights