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Version 4.5.2
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Rangi42 committed Aug 24, 2020
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -4,7 +4,7 @@ A map and tileset editor for [pokecrystal](https://github.com/pret/pokecrystal),

Inspired by [crowdmap](https://github.com/yenatch/crowdmap), but implemented with C++ and [FLTK](http://www.fltk.org/), and with more functions for graphics editing.

Latest release: [**4.5.1**](https://github.com/Rangi42/polished-map/releases/tag/v4.5.1)
Latest release: [**4.5.2**](https://github.com/Rangi42/polished-map/releases/tag/v4.5.2)

Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Polished Map, or the longer instructions to build it yourself from source.

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2 changes: 1 addition & 1 deletion res/help.html
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Expand Up @@ -26,7 +26,7 @@ <h1>)" PROGRAM_NAME R"(</h1>
<li><b>Monochrome:</b> Tileset palettes will not be read or written. This option is necessary for <a href="https://github.com/pret/pokered">pokered</a>-based projects.</li>
<li><b>Tile Priority:</b> Allow tiles to have priority over sprites. <a href="https://github.com/pret/pokecrystal">pokecrystal</a>'s *_palette_map.asm files only assign a color to each tile. <a href="https://github.com/pret/pokecrystal/wiki/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors">This tutorial</a> explains how to make them assign priority attributes as well. This option is necessary to correctly save the *_palette_map.asm files.</li>
<li><b>256 Tiles:</b> Allow all 256 tile IDs from $00 to $FF. <a href="https://github.com/pret/pokecrystal">pokecrystal</a>'s tileset graphics have tiles for IDs $00 to $5F, then skip $60 to $7F and continue from $80 to $DF, with $E0 to $FF unused. <a href="https://github.com/pret/pokecrystal/wiki/Expand-tilesets-from-192-to-255-tiles">This tutorial</a> explains how to use all the IDs for map tiles except $7F, which is used for spaces in text. This option is necessary for projects that support larger tilesets, such as Polished Crystal and Orange.</li>
<li><b>Custom Roof Color:</b> If ROOF colors are loaded, read six colors per map group instead of four: two for Morn/Day, two for Night, and two for Custom palettes.</li>
<li><b>Roof Palettes:</b> pokecrystal loads two pairs of ROOF colors per map group by default: one for Morn + Day, one for Night. If your project is modified to use different ROOF colors (such as by <a href="https://github.com/pret/pokecrystal/wiki/Make-evening-the-fourth-time-of-day">making evening the fourth time of day</a>, with its own third pair of Custom colors), this option will let you choose which palettes they load into.</li>
<li><b>Auto-Load Events:</b> Automatically loads the .asm file corresponding to the map if one exists. For example, if you open maps)" DIR_SEP "PalletTown.blk, then this option will automatically try to load maps" DIR_SEP "PalletTown.asm (for pokecrystal-based projects) or data" DIR_SEP "mapObjects" DIR_SEP R"(PalletTown.asm (for pokered).</li>
<li><b>Auto-Load Special Palettes:</b> Automatically loads a .pal file associated with the map if one exists. Association is based on the map, landmark, or tileset. For example, if you open maps)" DIR_SEP "IcePath1F.blk with the tileset gfx" DIR_SEP "tilesets" DIR_SEP "ice_path.png and the landmark in data" DIR_SEP "maps" DIR_SEP "maps.asm for IcePath is ICE_PATH, then this option will automatically load maps" DIR_SEP "IcePath1F.pal (corresponding to the map), or else gfx" DIR_SEP "tilesets" DIR_SEP "ice_path.pal (the landmark), or else gfx" DIR_SEP "tilesets" DIR_SEP R"(ice_path.pal (the tileset). You can also use Data&nbsp;→&nbsp;Load&nbsp;Palettes… to manually load any such .pal file.</li>
<li><b>Auto-Load Roof Colors:</b> Automatically loads colors for the ROOF palette of the map's group, if the group was detected from constants)" DIR_SEP "map_constants.asm and the roof palettes are defined in gfx" DIR_SEP "tilesets" DIR_SEP "roofs.pal (or tilesets" DIR_SEP R"(roof.pal for backwards compatibility with older pokecrystal versions). You can also use Data&nbsp;→&nbsp;Load&nbsp;Roof&nbsp;Colors to do this manually.</li>
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6 changes: 3 additions & 3 deletions src/version.h
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#ifndef VERSION_H
#define VERSION_H

#define PROGRAM_VERSION 4,5,1
#define PROGRAM_VERSION 4,5,2
#ifdef _DEBUG
#define PROGRAM_VERSION_STRING "4.5.1 [DEBUG]"
#define PROGRAM_VERSION_STRING "4.5.2 [DEBUG]"
#else
#define PROGRAM_VERSION_STRING "4.5.1"
#define PROGRAM_VERSION_STRING "4.5.2"
#endif

#define PROGRAM_EXE_NAME "polishedmap"
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