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Version 3.1.1
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roukaour committed Jan 18, 2018
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -4,7 +4,7 @@ A map and tileset editor for [Pokémon Polished Crystal](https://github.com/rouk

Inspired by [crowdmap](https://github.com/yenatch/crowdmap), but implemented with C++ and [FLTK](http://www.fltk.org/), and focused on graphics instead of script editing.

Latest release: [**3.1.0**](https://github.com/roukaour/polished-map/releases/tag/v3.1.0)
Latest release: [**3.1.1**](https://github.com/roukaour/polished-map/releases/tag/v3.1.1)

Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Polished Map, or the longer instructions to build it yourself from source.

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6 changes: 3 additions & 3 deletions src/main-window.cpp
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Expand Up @@ -46,9 +46,9 @@ Main_Window::Main_Window(int x, int y, int w, int h, const char *) : Fl_Double_W
int monochrome_config = Config::get("monochrome", 0);
int skip_60_to_7f_config = Config::get("skip", 1);
int tile_priority_config = Config::get("priority", 0);
Config::monochrome(monochrome_config);
Config::skip_tiles_60_to_7f(skip_60_to_7f_config);
Config::tile_priority(tile_priority_config);
Config::monochrome(!!monochrome_config);
Config::skip_tiles_60_to_7f(!!skip_60_to_7f_config);
Config::tile_priority(!!tile_priority_config);

// Populate window

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6 changes: 3 additions & 3 deletions src/version.h
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@@ -1,11 +1,11 @@
#ifndef VERSION_H
#define VERSION_H

#define PROGRAM_VERSION 3,1,0
#define PROGRAM_VERSION 3,1,1
#ifdef _DEBUG
#define PROGRAM_VERSION_STRING "3.1.0 [DEBUG]"
#define PROGRAM_VERSION_STRING "3.1.1 [DEBUG]"
#else
#define PROGRAM_VERSION_STRING "3.1.0"
#define PROGRAM_VERSION_STRING "3.1.1"
#endif

#define PROGRAM_NAME "Polished Map"
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