Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enable a button to allow players to change teams #872

Open
wants to merge 17 commits into
base: main
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from 15 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -312,6 +312,11 @@ Press Yes if you agree to this. This choice can be changed in the mods menu at a
// In-game chat
"HUD_CHAT_WHISPER_PREFIX" "[WHISPER]"
"HUD_CHAT_SERVER_PREFIX" "[SERVER]"

// Team Switching
"TEAMSWITCH_BUFFER" "Team Switching is on Cooldown"
"TEAMSWITCH_GAMEPLAY" "Team change not allowed outside playing phase"
"TEAMSWITCH_DISABLED" "Current gamemode doesn't support team change"

"NO_GAMESERVER_RESPONSE" "Couldn't reach game server"
"BAD_GAMESERVER_RESPONSE" "Game server gave an invalid response"
Expand Down
21 changes: 21 additions & 0 deletions Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,9 @@ void function InitInGameMPMenu()
var gameHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_GAME" )
var leaveButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#LEAVE_MATCH" )
Hud_AddEventHandler( leaveButton, UIE_CLICK, OnLeaveButton_Activate )
var teamChangeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#SWITCH_TEAMS" )
Hud_AddEventHandler( teamChangeButton, UIE_CLICK, OnRequestTeamSwitch )
thread UpdateTeamSwitchButton( teamChangeButton )
#if DEV
var devButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "Dev" )
Hud_AddEventHandler( devButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "DevMenu" ) ) )
Expand Down Expand Up @@ -700,3 +703,21 @@ void function SetTitanSelectButtonVisibleState( bool state )
Hud_Hide( file.titanSelectButton )
}
}

void function UpdateTeamSwitchButton( var button )
Zanieon marked this conversation as resolved.
Show resolved Hide resolved
{
while ( true )
{
Hud_SetLocked( button, !GetConVarBool( "ns_allow_team_change" ) )
wait 0.5
}
}

void function OnRequestTeamSwitch( var button )
{
if ( !Hud_IsLocked( button ) )
{
ClientCommand( "changeteam" )
CloseAllMenus()
}
}
5 changes: 5 additions & 0 deletions Northstar.CustomServers/mod.json
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,11 @@
"Name": "ns_progression_enabled",
"DefaultValue": "0",
"Flags": "ARCHIVE_PLAYERPROFILE"
},
{
"Name": "ns_allow_team_change",
"DefaultValue": "1",
"Flags": "REPLICATED"
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I know spoon wanted this ( and I agree with it ) but would be great to know version compat of this change before release

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That would be up to @GeckoEidechse when he does a release with this change right?

}
],
"Scripts": [
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -30,10 +30,12 @@ struct {
array<entity> specCams

entity functionref( entity player, entity basePoint ) recalculateRespawnAsTitanStartPointCallback
table<entity, float> playerChangeTeamTimeBuffer
} file

void function BaseGametype_Init_MPSP()
{
AddClientCommandCallback( "changeteam", ClientCommandCallbackChangeTeam )
AddSpawnCallback( "info_intermission", SetIntermissionCamera )

AddPostDamageCallback( "player", AddToTitanDamageStat )
Expand Down Expand Up @@ -630,6 +632,40 @@ void function SetRecalculateRespawnAsTitanStartPointCallback( entity functionref
file.recalculateRespawnAsTitanStartPointCallback = callbackFunc
}

bool function ClientCommandCallbackChangeTeam( entity player, array<string> args )
{
if ( !GetConVarBool( "ns_allow_team_change" ) )
return true

if ( !( player in file.playerChangeTeamTimeBuffer ) )
{
file.playerChangeTeamTimeBuffer[ player ] <- Time() + 5.0
}
else
{
if ( file.playerChangeTeamTimeBuffer[ player ] > Time() )
{
SendHudMessage( player, "#TEAMSWITCH_BUFFER", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )
return true
}
}

if ( player in file.playerChangeTeamTimeBuffer && file.playerChangeTeamTimeBuffer[ player ] < Time() )
file.playerChangeTeamTimeBuffer[ player ] = Time() + 5.0

if ( !GamePlaying() )
{
SendHudMessage( player, "#TEAMSWITCH_GAMEPLAY", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )
return true
}
if ( GetCurrentPlaylistVarInt( "max_teams", 0 ) > 1 && !IsFFAGame() )
SetTeam( player, GetOtherTeam( player.GetTeam() ) )
else
SendHudMessage( player, "#TEAMSWITCH_DISABLED", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 )

return true
}

// stuff to change later

bool function ShouldEntTakeDamage_SPMP( entity ent, var damageInfo )
Expand Down
Loading