Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[FD] Prevent AI stationary positions unreachable code being hit #733

Open
wants to merge 2 commits into
base: gamemode_fd
Choose a base branch
from

Conversation

ASpoonPlaysGames
Copy link
Contributor

@ASpoonPlaysGames ASpoonPlaysGames commented Oct 3, 2023

closes #722

also cleans up some code surrounding the usage, since GetClosestAvailableStationaryPosition doesnt return StationaryAIPosition ornull we don't need to handle null results

Edit: the closing keyword doesnt seem to be working because target branch isn't main. If this gets merged please close the linked issue

@ASpoonPlaysGames ASpoonPlaysGames added needs testing Changes from the PR still need to be tested needs code review Changes from PR still need to be reviewed in code gamemode Issues related to gamemodes, custom or vanilla labels Oct 3, 2023
@Zanieon
Copy link
Contributor

Zanieon commented Mar 12, 2024

Heads up on this, i've already patched this problem in my FD branch with a different method, will eventually get merged on official FD branch.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
gamemode Issues related to gamemodes, custom or vanilla needs code review Changes from PR still need to be reviewed in code needs testing Changes from the PR still need to be tested
Projects
Status: No status
Development

Successfully merging this pull request may close these issues.

2 participants