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make 1.16.2 the tested version instead of 1.16.1 #757
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I'm betting on something wrong in https://github.com/ProtoDef-io/node-protodef/blob/master/src/datatypes/compiler-utils.js#L37 |
#718 could help simplify this procedure and confidence in it |
Nothing obvious, I'll run the test manually later. |
Looks like the problem is in the generated test packet (p1), it doesn't match the schema (x, y, z gets generated inside and outside the bitfield):
Edit: indeed it gets added twice https://github.com/PrismarineJS/node-minecraft-protocol/blob/master/test/packetTest.js#L170 (context and result) @rom1504 do you remember what was the intent behind this code ? |
I don't remember, I just removed this line. |
mc-server 1.16.2 "clients can log in and chat" failing now apparently |
most likely related to packet changes, I'll list them here so it's easier to update mineflayer and flying squid too |
reference PrismarineJS/minecraft-data#326 |
Important changes for nmp, mineflayer and flying-squid :
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worked a bit on this. Main thing that is annoying is that login packet. The server is now expected to provide a big list of stuff each biome should be doing. |
When you say |
Just the dimension part, since the rest of the elements are just sent one at a time. The dimension part is quite a large chunk of data on it's own, however. Plus it's likely to change from version to version as new biomes are added or modified. |
Might as well note this now. As mentioned in the Discord server, the approach to generating this data would be to log into a 1.16.2 server using mc-protocol and basically save all data from the login packet. Then simply extract the biome data elements into MC-Data. |
yes |
I am interested to do it, is there an existing file for these data? |
no but
|
I meant in MCData |
same answer |
ok |
Not yet. You can create a new called biomeLogin.json or something. |
@GroobleDierne released your file as mc data 2.69.0, you can now use it as .loginPacket here |
Thanks. I will do a PR soon for NMP |
closing in favor of #765 |
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