Crime shouldn't start until some amount of time after landing #1229
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intermediate
A task that doesn't require a deep understanding of the code base
task
Task to be completed.
Milestone
Related to #1228, criminal activity should probably not start until some amount of time after the population has landed when the colonists have had some time to settle into their new home.
The idea behind this is that 1) colonists are going to be too busy adjusting to their new life to plan and commit crimes and 2) from a gameplay standpoint we want to give the player at least a few turns to establish themselves before crime is something they need to worry about.
This buffer period should be adjusted based on difficulty level. Default ('hard mode') should be 15 turns with no crime updates from the time that colonists are landed (just over 'one year')
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