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xrEngine/Device_Initialize.cpp: fixed 'normal' window hit test result…
… to be in a square, not in a cross xrEngine/Device_create.cpp: supported desktop fullscreen for windowed mode, returned support for bordered window xrEngine/device.cpp: don't reset device on event if resolution wasn't really changed; returned -center_screen key xr_ioc_cmd.h: don't crash on token execution if it's null (in other cases such as tips filling it should crash) xrGame/UITalkDialogWnd.cpp: fixed dialog accelerators
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