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ZIB-1977: zib DOSScore erratum
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jd-nictiz committed Jul 14, 2023
1 parent 50bdb92 commit ae3bcea
Showing 1 changed file with 13 additions and 13 deletions.
26 changes: 13 additions & 13 deletions resources/zib/zib-DOSScore.xml
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<element id="Observation.component:dozesOff.value[x]">
<path value="Observation.component.value[x]" />
<short value="DozesOff" />
<definition value="DOS observation: patient dozes off during conversation or activities.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient dozes off during conversation or activities.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="ZaktWeg" />
<type>
<code value="integer" />
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<element id="Observation.component:easilyDistracted.value[x]">
<path value="Observation.component.value[x]" />
<short value="EasilyDistracted" />
<definition value="DOS observation: patient is easily distracted by stimuli from the environment.&#xD;&#xA;&#xD;&#xA;Someone is easily distracted by stimuli from the environment when he/she responds verbally or non-verbally to sounds or movements that have no relation to him/her and the nature of which does not make you expect a reaction from him/her.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient is easily distracted by stimuli from the environment.&#xD;&#xA;&#xD;&#xA;Someone is easily distracted by stimuli from the environment when he/she responds verbally or non-verbally to sounds or movements that have no relation to him/her and the nature of which does not make you expect a reaction from him/her.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="SnelAfgeleid" />
<type>
<code value="integer" />
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<element id="Observation.component:maintainsAttention.value[x]">
<path value="Observation.component.value[x]" />
<short value="MaintainsAttention" />
<definition value="DOS observation: patient maintains attention to conversation or action.&#xD;&#xA;&#xD;&#xA;Someone is maintaining attention to a conversation or action if he/she verbally or non-verbally shows that they are following the conversation or action.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;1: never&#xD;&#xA;0: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient maintains attention to conversation or action.&#xD;&#xA;&#xD;&#xA;Someone is maintaining attention to a conversation or action if he/she verbally or non-verbally shows that they are following the conversation or action.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;1: never&#xD;&#xA;0: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="HeeftAandacht" />
<type>
<code value="integer" />
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<element id="Observation.component:unfinishedQuestionAnswer.value[x]">
<path value="Observation.component.value[x]" />
<short value="UnfinishedQuestionAnswer" />
<definition value="DOS observation: patient does not finish question or answer.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient does not finish question or answer.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="VraagAntwoordNietAf" />
<type>
<code value="integer" />
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<element id="Observation.component:answersNoFit.value[x]">
<path value="Observation.component.value[x]" />
<short value="AnswersNoFit" />
<definition value="DOS observation: patient gives answers that do not fit the question.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient gives answers that do not fit the question.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="AntwoordenNietPassend" />
<type>
<code value="integer" />
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<element id="Observation.component:reactsSlowly.value[x]">
<path value="Observation.component.value[x]" />
<short value="ReactsSlowly" />
<definition value="DOS observation: patient reacts slowly to instructions.&#xD;&#xA;&#xD;&#xA;Someone reacts slowly to instructions when acting is delayed and/or there are moments of stillness/inactivity before moving into action.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient reacts slowly to instructions.&#xD;&#xA;&#xD;&#xA;Someone reacts slowly to instructions when acting is delayed and/or there are moments of stillness/inactivity before moving into action.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="ReageertTraag" />
<type>
<code value="integer" />
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<element id="Observation.component:thinksSomewhereElse.value[x]">
<path value="Observation.component.value[x]" />
<short value="ThinksSomewhereElse" />
<definition value="DOS observation: patient thinks they are somewhere else.&#xD;&#xA;&#xD;&#xA;Someone thinks they are somewhere else when he/she shows this in words or actions.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient thinks they are somewhere else.&#xD;&#xA;&#xD;&#xA;Someone thinks they are somewhere else when he/she shows this in words or actions.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="DenktErgensAnders" />
<type>
<code value="integer" />
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<element id="Observation.component:knowsPartDay.value[x]">
<path value="Observation.component.value[x]" />
<short value="KnowsPartDay" />
<definition value="DOS observation: patient knows which part of the day it is.&#xD;&#xA;&#xD;&#xA;Someone knows what part of the day it is when he/she shows such in words or actions.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;1: never&#xD;&#xA;0: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient knows which part of the day it is.&#xD;&#xA;&#xD;&#xA;Someone knows what part of the day it is when he/she shows such in words or actions.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;1: never&#xD;&#xA;0: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="BeseftDagdeel" />
<type>
<code value="integer" />
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<element id="Observation.component:remembersRecent.value[x]">
<path value="Observation.component.value[x]" />
<short value="RemembersRecent" />
<definition value="DOS observation: patient remembers recent events.&#xD;&#xA;&#xD;&#xA;Someone remembers recent events when he/she can for example tell whether they had visitors or what he/she ate.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;1: never&#xD;&#xA;0: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient remembers recent events.&#xD;&#xA;&#xD;&#xA;Someone remembers recent events when he/she can for example tell whether they had visitors or what he/she ate.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;1: never&#xD;&#xA;0: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="HerinnertRecent" />
<type>
<code value="integer" />
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<element id="Observation.component:restless.value[x]">
<path value="Observation.component.value[x]" />
<short value="Restless" />
<definition value="DOS observation: patient is picking, disorderly, restless.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient is picking, disorderly, restless.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="Rusteloos" />
<type>
<code value="integer" />
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<element id="Observation.component:pullsWires.value[x]">
<path value="Observation.component.value[x]" />
<short value="PullsWires" />
<definition value="DOS observation: patient pulls IV tubing, feeding tubes, catheters, etc.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient pulls IV tubing, feeding tubes, catheters, etc.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="TrektDraden" />
<type>
<code value="integer" />
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<element id="Observation.component:easilyEmotional.value[x]">
<path value="Observation.component.value[x]" />
<short value="EasilyEmotional" />
<definition value="DOS observation: patient is easily or suddenly emotional.&#xD;&#xA;&#xD;&#xA;Someone is easily or suddenly emotional when he/she responds with a fierce emotion without provocation or when the fierceness of the emotion does not seem to match the provocation.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient is easily or suddenly emotional.&#xD;&#xA;&#xD;&#xA;Someone is easily or suddenly emotional when he/she responds with a fierce emotion without provocation or when the fierceness of the emotion does not seem to match the provocation.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="SnelGeemotioneerd" />
<type>
<code value="integer" />
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<element id="Observation.component:hallucinations.value[x]">
<path value="Observation.component.value[x]" />
<short value="Hallucinations" />
<definition value="DOS observation: patient sees/hears things which are not there.&#xD;&#xA;&#xD;&#xA;Someone sees/hears things which are not there when he/she shows this verbally (ask!) or non-verbally.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;-: don't know" />
<definition value="DOS observation: patient sees/hears things which are not there.&#xD;&#xA;&#xD;&#xA;Someone sees/hears things which are not there when he/she shows this verbally (ask!) or non-verbally.&#xD;&#xA;&#xD;&#xA;Score:&#xD;&#xA;0: never&#xD;&#xA;1: sometimes-always&#xD;&#xA;(if the answer is &#34;don't know&#34;, do not instantiate this concept)" />
<alias value="Hallucinaties" />
<type>
<code value="integer" />
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