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Bundled: Idain's Custom Dex Colors and Toggle Shiny Palettes, doesnt impact you if you dont want it. REQUIRED: Replace StatExp with EVs, Expanded Tilesets to 255, Unique Mon Icons (or at least adapt to the new Bank structure, actual icons used are irrelevant) and my Gen3 Type/Status/Cat Tiles. Pokedex portion must be implemented. Other parts, optional. FEATURES: Base stats and info, Move Info, Detailed area info, Evoulation chart, and sprite page showing animated sprites (reflects shiny toggle too). Move Information: Lvl-Up Moves -> Field Moves (plus lvl learned and/or TM/HM/Move Tutor) -> Egg Moves -> TMs. I have fully functional code commented out to include HMs. But I decided not to since Field Moves serve the same purpse. But, if you've messed with adding or deleting Field Moves, I reccomend scrapping the Field Moves code and restoring the HM code. Please feel free to DM about this if it's an issue. I'm working on better solutions at some point. Move Page Future Ideas: Full Page toggle option, to show additional details about the moves, Type, power, category, accuracy, effects, etc AREA Pages: Currently supports Johto/Kanto Walking/grass/surfing encounters plus their swarms. Fishing Rods information is also included. Right now, all it will show you is the relevant Fishing Group Name. In the near future, it will print Route information like the other pages. To check your local Fishing Group, check your PokeGear. POKEGEAR: Now shows the detailed name of map you're currently in (based on Map Group & Map Number) and it also reads the map's attribute to see it's fishing group, if it has one. COMING SOON: AREA support for Headbutt Trees and Rock Smash Rocks and the Bug contest. Roaming Support for the dogs and any custom roamers. I also have an idea to have a python script scrape all information about special event pokemon (like Celebi, Ho-oh, Lugia, Starters, Casinos, Gift pokemon like Eevee) and NPC trades and displaying that. The script should be run if you ever make edits to these and will recompile the list. I should probably do this for Field Moves too, since people can and do have custom Field Moves... Feel Free to DM me any suggestions and feedback. If you want to help me design Tiles/GFX to help make everything easier to look at, I would be eternally grateful. Commit Notes: newest to oldest. I'm still not happy with field moves, having to maintain a seperate data table about the moves and if they're TM/HM/MT goes against the spirit of the project. but for now, it works, and will display the field move twice if can learn via lvl up & TM/HM/MT pokedexpart1 need to get mon icons pokedexpart2 Mon Icons are broken, Evo Page is borked, Sprite Page isnt animating Customizable Pokédex Color https://github.com/pret/pokecrystal/wiki/Customizable-Pok%C3%A9dex-Color Plus changing _CGB_PokedexSearchOption: in engine/gfx/cgb_layouts.asm, ld a, PREDEFPAL_POKEDEX -> call CheckPokedexColor pokedex Restore EV code Pokedex, fixed animations reflected the latest commit that changed sprite stuff, copied the relevant old funcs from lilikoi and updated to the new Constants pret#1055 Pokedex: PokeGear shows fish group, cards wrap In the Pokedex, Press start to bring up the Vanilla AREA option, and Kanto is enabled regardless of HoF Card icons: Test w/: - Only clock + phone - clock, map, phone Need to test w/ Radio Pokegear: forgot a few things forgot to add check for radio when going left on clock screen added print local fishing group name. It's ugly. Soooo much space for tiles on the pokegear!
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