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Kuring Renderer

Experimental renderer using Vulkan. Early stages WIP.

Build instructions:

There is a build.bat file in the top most directory. It requires the following:

  • MSVC cl.exe compiler for the C++ code
    • To access this compiler you must first run vcvarsall.bat
      • on my computer this is found at: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
  • Vulkan SDK installed
    • This includes the glslc program that compiles GLSL shader files to SPIR-V
      • build.bat will need to be modified to properly access glslc
  • GLFW lib and include files
    • Environment variables IncludePath and LibraryPath in build.bat will need to be updated to point to the location of your include/lib folders
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