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Visual Animation Creator #26

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Visual Animation Creator #26

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Luca3317
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@Luca3317 Luca3317 commented Oct 17, 2024

Features

  • Creating animations using Unitys timeline, with the MeshModifier clip
  • Creating animations using GenericAnimations, a normal TMPAnimation holding a list of MeshModifiers
  • Export timeline animations to GenericAnimations or to a TMPAnimation script for further editing
  • Timeline integration of animator and writer
  • Editor preview of animations (that little collapsible window at the bottom of inspectors)

Changes

  • CharData/Character/Mesh modifier system; easy combining of modifiers
  • With that: reworked CharData (API mostly the same)
  • Post-Animation-Update hook: OnCharacterAnimated(CData), allowing you to further edit the mesh before its applied
  • You now have write access to the changes already made to CharData by previous animations (context.Modifiers) allowing you to directly override changes. Useful for when you want to enforce a specific world position for an animation etc

Fixes

  • Various minor fixes

TODO

  • Support Hide and show animations both for timeline and generic animations

(+ other little tidbits)

image

Old system took roughly 204718ms for 10000 animations of 10000 characters; new takes 219806
@Luca3317 Luca3317 linked an issue Oct 17, 2024 that may be closed by this pull request
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Feature: Animation creating using Timelines
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