Update workflow #11
Annotations
12 warnings
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Run game-ci/unity-builder@v4
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/SettingsView/SettingsItem_Substrate_x3.png) of Sprite (SettingsItem_Substrate_x3) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/SettingsView/Reduce_Icon.png) of Sprite (Reduce_Icon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/SettingsView/Add_Icon.png) of Sprite (Add_Icon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/SettingsView/Change_Icon.png) of Sprite (Change_Icon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/SettingsView/Back_Icon.png) of Sprite (Back_Icon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/TimerView/PregressBar_CIrcle_x4.png) of Sprite (PregressBar_CIrcle_x4) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/TimerView/Button_x3.png) of Sprite (Button_x3) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
Source Texture (Assets/Sprites/Sources/TimerView/Settings_Icon.png) of Sprite (Settings_Icon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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Run game-ci/unity-builder@v4
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-Android", "Build-WebGL".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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