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{"feet":{"x":0,"y":200,"halign":"LEFT","valign":"TOP","enabled":false},"deep_learner":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"hands":{"x":0,"y":100,"halign":"LEFT","valign":"TOP","enabled":false},"wallet":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"ring":{"x":0,"y":120,"halign":"LEFT","valign":"TOP","enabled":false},"belt":{"x":0,"y":140,"halign":"LEFT","valign":"TOP","enabled":false},"magic_book":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"back":{"x":0,"y":40,"halign":"LEFT","valign":"TOP","enabled":false},"necklace":{"x":0,"y":20,"halign":"LEFT","valign":"TOP","enabled":false},"bracelet":{"x":0,"y":80,"halign":"LEFT","valign":"TOP","enabled":false},"an_focus":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"body":{"x":0,"y":60,"halign":"LEFT","valign":"TOP","enabled":false},"curio":{"x":0,"y":180,"halign":"LEFT","valign":"TOP","enabled":false},"head":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"charm":{"x":0,"y":160,"halign":"LEFT","valign":"TOP","enabled":false},"bangle":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"talisman":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"bundle":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false}} |
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This directory is for a few additional options for YUNG's Extras. | ||
Options provided may vary by version. | ||
This directory contains subdirectories for supported versions. The first time you run YUNG's Extras, a version subdirectory will be created if that version supports advanced options. | ||
For example, the first time you use YUNG's Extras for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder. | ||
If no subdirectory for your version is created, then that version probably does not support the additional options. | ||
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NOTE -- AS OF 1.19, ALL SPAWN RATE RELATED OPTIONS MUST NOW BE MODIFIED VIA DATA PACK. |
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###################################### | ||
# wishing_wells.json # | ||
###################################### | ||
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This file contains a BlockStateRandomizer (see below) describing the probability of a given block being chosen. | ||
These probabilities are used for Wishing Wells, which have | ||
loot deposits at the bottom of them. | ||
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###################################### | ||
# BlockStateRandomizer # | ||
###################################### | ||
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Describes a set of blockstates and the probability of each blockstate being chosen. | ||
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen. | ||
The total sum of all probabilities SHOULD NOT exceed 1.0! | ||
- defaultBlock: The blockstate used for any leftover probability ranges. | ||
For example, if the total sum of all the probabilities of the entries is 0.6, then | ||
there is a 0.4 chance of the defaultBlock being selected. | ||
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Here's an example randomizer: | ||
"entries": { | ||
"minecraft:cobblestone": 0.25, | ||
"minecraft:air": 0.2, | ||
"minecraft:stone_bricks": 0.1 | ||
}, | ||
"defaultBlock": "minecraft:oak_planks" | ||
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For each block, this randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air, | ||
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block). |
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{ | ||
"lootBlockChances": { | ||
"entries": { | ||
"minecraft:emerald_ore": 0.05, | ||
"minecraft:gold_ore": 0.5, | ||
"minecraft:gold_block": 0.01 | ||
}, | ||
"defaultBlock": "minecraft:sandstone" | ||
} | ||
} |
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#Base speed of the wheel | ||
#Range: > 0 | ||
wheelBaseSpeed = 16 | ||
#Speed of the wheel with a gold block in front | ||
#Range: > 0 | ||
wheelMaxSpeed = 24 | ||
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["Visual Configs"] | ||
#Enables the rendering of the spell focus while equipped | ||
"Enable SpellFocusRender" = true | ||
#Enables the black texture of the spell book while upgraded | ||
"Enable BlackBookTexture" = true | ||
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#Adjust this value to define how much the matching spell cost gets discounted by the greater focus | ||
#Range: 0.0 ~ 0.99 | ||
"Elemental Focus discount" = 0.25 | ||
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#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci. | ||
["Elemental Spell Foci - Amplify"] | ||
"Fire Focus buff" = 1.0 | ||
"Water Focus buff" = 1.0 | ||
"Air Focus buff" = 1.0 | ||
"Earth Focus buff" = 1.0 | ||
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#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus | ||
["Elemental Spell Foci - Dampening"] | ||
"Fire Focus debuff" = -1.0 | ||
"Water Focus debuff" = -1.0 | ||
"Air Focus debuff" = -1.0 | ||
"Earth Focus debuff" = -1.0 | ||
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#Enable or disable the passive bonus of the foci | ||
["Elemental Spell Foci - Abilities"] | ||
"Enable glyph empowering" = true | ||
"Enable regen bonus under special conditions" = true | ||
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#Adjust Elemental Armor Mana Buffs | ||
["Elemental Armors"] | ||
#Max mana bonus for each elemental armor piece | ||
#Range: 0 ~ 10000 | ||
armorMaxMana = 100 | ||
#Mana regen bonus for each elemental armor piece | ||
#Range: 0 ~ 100 | ||
armorManaRegen = 4 | ||
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["Mermaid Fishing"] | ||
#How much source mermaids consume per generation | ||
#Range: 0 ~ 10000 | ||
mermaidManaCost = 1000 | ||
#How many channels must occur before a siren produces loot. | ||
#Range: 0 ~ 300 | ||
mermaidMaxProgress = 30 | ||
#Max number of extra item rolls a shrine produces if the mood is high. | ||
#Range: 0 ~ 10 | ||
mermaidScoreBonus = 2 | ||
#Chance multiplier to produce a treasure relative to the siren shrine score. | ||
#Range: 0.0 ~ 1.0 | ||
mermaidTreasureBonus = 0.002 | ||
#Base number of items rolls a shrine produces per cycle. | ||
#Range: 0 ~ 300 | ||
mermaidBaseItems = 1 | ||
#Max number of items a siren shrine can produce per cycle. | ||
#Range: 0 ~ 300 | ||
mermaidQuantityCap = 5 | ||
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["Source cost"] | ||
#How much source does the water urn consume. | ||
#Range: 0 ~ 10000 | ||
waterUrnCost = 100 | ||
#How much source does the slipstream elevator consume. | ||
#Range: 0 ~ 1000 | ||
airElevatorCost = 10 | ||
#How much source does the bubble elevator consume. | ||
#Range: 0 ~ 1000 | ||
waterElevatorCost = 0 | ||
#How much source does the magmatic elevator consume. | ||
#Range: 0 ~ 1000 | ||
lavaElevatorCost = 0 | ||
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[Misc] | ||
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner | ||
flarecannon_owner_kill = true | ||
#Set over 0 to enable archwood forests with specific trees | ||
#Range: 0 ~ 100 | ||
extra_biomes = 0 | ||
#Set to false to disable the lightning crashing often on flashing archwood biome(s). | ||
always_thunder = true | ||
#If enabled, homing will be able to target mobs only if they're glowing | ||
homing_nerf = false | ||
#Define the refresh rate of the Squirrel Ritual buff, in ticks. | ||
#Range: > 1 | ||
squirrelRefreshRate = 600 | ||
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests. | ||
soulbound_loot = true | ||
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[Mobs-Disabled] | ||
#If true, the wandering mages will target players too, unless they wear the focus of the same school. | ||
magesAggro = true | ||
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