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Disable Chunkloading and Boost Ritual Speed
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[networks] | ||
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit | ||
#Setting this to 0 will only allow super admins to create networks. | ||
#Range: > -1 | ||
maximumPerPlayer = 5 | ||
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission. | ||
enableSuperAdmin = true | ||
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin. | ||
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit. | ||
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not. | ||
#Range: 0 ~ 3 | ||
superAdminRequiredPermission = 1 | ||
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[general] | ||
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts. | ||
enableFluxRecipe = true | ||
#Allows flux devices to enable chunk loading. | ||
enableChunkLoading = false | ||
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[blacklist] | ||
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name' | ||
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"] | ||
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name' | ||
itemBlackListStrings = [""] | ||
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[energy] | ||
#The default transfer limit of a Flux Plug, Point and Controller | ||
#Range: 0 ~ 9223372036854775807 | ||
defaultLimit = 800000 | ||
#The maximum energy storage of a Basic Flux Storage | ||
#Range: 0 ~ 9223372036854775807 | ||
basicCapacity = 2000000 | ||
#The default transfer limit of a Basic Flux Storage | ||
#Range: 0 ~ 9223372036854775807 | ||
basicTransfer = 20000 | ||
#The maximum energy storage of a Herculean Flux Storage | ||
#Range: 0 ~ 9223372036854775807 | ||
herculeanCapacity = 16000000 | ||
#The default transfer limit of a Herculean Flux Storage | ||
#Range: 0 ~ 9223372036854775807 | ||
herculeanTransfer = 120000 | ||
#The maximum energy storage of a Gargantuan Flux Storage | ||
#Range: 0 ~ 9223372036854775807 | ||
gargantuanCapacity = 128000000 | ||
#The default transfer limit of a Gargantuan Flux Storage | ||
#Range: 0 ~ 9223372036854775807 | ||
gargantuanTransfer = 720000 | ||
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#Storage Settings | ||
[storage] | ||
#The amount of slots the storage stabilizer tier 1 provides. | ||
stabilizerTier1Slots = 256 | ||
#The amount of slots the storage stabilizer tier 2 provides. | ||
stabilizerTier2Slots = 512 | ||
#The amount of slots the storage stabilizer tier 3 provides. | ||
stabilizerTier3Slots = 1024 | ||
#The amount of slots the storage stabilizer tier 4 provides. | ||
stabilizerTier4Slots = 2048 | ||
#The amount of slots the storage actuator provides. | ||
controllerBaseSlots = 128 | ||
#The stack size the storage actuator uses. | ||
controllerStackSize = 1024 | ||
#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. | ||
overrideItemStackSizes = true | ||
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#Spirit Job Settings | ||
[spirit_job] | ||
#The duration for the slow falling effect applied by a drikwing. | ||
drikwingFamiliarSlowFallingSeconds = 15 | ||
#The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits. | ||
tier1CrusherTimeMultiplier = 2.0 | ||
#The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits. | ||
tier2CrusherTimeMultiplier = 1.0 | ||
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits. | ||
tier3CrusherTimeMultiplier = 0.5 | ||
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits. | ||
tier4CrusherTimeMultiplier = 0.2 | ||
#The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits. | ||
tier1CrusherOutputMultiplier = 1.0 | ||
#The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits. | ||
tier2CrusherOutputMultiplier = 1.5 | ||
#The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits. | ||
tier3CrusherOutputMultiplier = 2.0 | ||
#The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits. | ||
tier4CrusherOutputMultiplier = 3.0 | ||
#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. | ||
crusherResultPickupDelay = 60 | ||
#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%. | ||
blacksmithFamiliarRepairChance = 0.05 | ||
#The amount of iron required for a blacksmith familiar to upgrade another familiar. | ||
blacksmithFamiliarUpgradeCost = 18 | ||
#The cooldown for a blacksmith familiar to upgrade another familiar. | ||
blacksmithFamiliarUpgradeCooldown = 400 | ||
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#Ritual Settings | ||
[rituals] | ||
#Enables the ritual to clear rainy weather. | ||
enableClearWeatherRitual = true | ||
#Enables the ritual to start rainy weather. | ||
enableRainWeatherRitual = true | ||
#Enables the ritual to start a thunderstorm. | ||
enableThunderWeatherRitual = true | ||
#Enables the ritual to set time to day. | ||
enableDayTimeRitual = true | ||
#Enables the ritual to set time to night. | ||
enableNightTimeRitual = true | ||
#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running. | ||
enableRemainingIngredientCountMatching = false | ||
#Set a value below 1.0 to speed up rituals. | ||
#Range: 0.05 ~ 1.7976931348623157E308 | ||
ritualDurationMultiplier = 0.5 | ||
#By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance". | ||
possibleSpiritNames = [] | ||
#0.0 (default) to only use random names. | ||
#1.0 to only use the names in "possibleSpiritNames" | ||
#0.1-0.9 to use a mix of both, the higher the value the higher the chance of using a name from this list instead of a random name. | ||
#Will be ignored if "possibleSpiritNames" is empty. | ||
#Range: 0.0 ~ 1.0 | ||
usePossibleSpiritNamesChance = 0.0 | ||
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#Dimensional Mineshaft Settings | ||
[dimensional_mineshaft] | ||
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#Miner Spirit Settings | ||
[dimensional_mineshaft.miner_foliot_unspecialized] | ||
#The amount of time it takes the spirit to perform one mining operation. | ||
maxMiningTime = 400 | ||
#The amount of blocks the spirit will obtain per mining operation | ||
rollsPerOperation = 1 | ||
#The amount of mining operations the spirit can perform before breaking. | ||
durability = 1000 | ||
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#Miner Spirit Settings | ||
[dimensional_mineshaft.miner_djinni_ores] | ||
#The amount of time it takes the spirit to perform one mining operation. | ||
maxMiningTime = 300 | ||
#The amount of blocks the spirit will obtain per mining operation | ||
rollsPerOperation = 1 | ||
#The amount of mining operations the spirit can perform before breaking. | ||
durability = 400 | ||
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#Miner Spirit Settings | ||
[dimensional_mineshaft.miner_afrit_deeps] | ||
#The amount of time it takes the spirit to perform one mining operation. | ||
maxMiningTime = 200 | ||
#The amount of blocks the spirit will obtain per mining operation | ||
rollsPerOperation = 1 | ||
#The amount of mining operations the spirit can perform before breaking. | ||
durability = 800 | ||
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#Miner Spirit Settings | ||
[dimensional_mineshaft.miner_marid_master] | ||
#The amount of time it takes the spirit to perform one mining operation. | ||
maxMiningTime = 100 | ||
#The amount of blocks the spirit will obtain per mining operation | ||
rollsPerOperation = 1 | ||
#The amount of mining operations the spirit can perform before breaking. | ||
durability = 1600 | ||
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#Item Settings | ||
[items] | ||
#[DEPRECATED: Use entity_types tag occultis:soul_gem_deny_list. It is still working but may be removed in the future] Entity types that cannot be captured in a soul gem. Specify by their full id, e.g "minecraft:zombie" | ||
soulgemEntityDenyList = [] | ||
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